I apologize for not releasing the next build of S&S, I've gotten everything down that I wanted for this build, except an efficient solution to a certain problem is eluding me. The current public build will be the longest online due to the current problem, and me coding the item system so I don't have to redo it later on when I add the various effects in the game.
Anyway, what you [can] look forward to Today or Monday at the latest:
Item system : You have weapons, fighting isn't nearly as tedious now that you are dealing slightly less than twice the damage as before.
Randomized stat system: Items can come in more effective forms (Eg: more attack/defense), can boost stats, and can even produce effects such as dealing fire damage on hit. Randomizations are weapon-specific too, so you'll never see a sharpened hammer or serrated longbow.
A fix to the Full-instance bug
Each enemy has a chance to drop any of their items when you win a map.
A small tweak to the AI to make it slightly smarter.
More designed Maps: The Alpha maps may not be the greatest example of whats in store in the future, but no more flat grasslands!
ACT notification: A small overlay above the current unit's head.
ID:82741
Sep 26 2009, 11:36 pm
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Sep 27 2009, 5:48 am
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Sounds nice, I'll finish up the character concepts when I return home.
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