ID:82695
 
Keywords: dev_log
Yes, the title doesn't lie. I have started on the first dungeon. Before we get into that though, I finished a few other things!

If you've been following along, you might remember that after the intro cutscene, you end up in a hideout cave where people have been living to escape the anti-fairies. When you reach the top room, a cutscene triggers with Impa. She's basically the leader of this hideout.



If you can read, you'll see that you now get your first sword! This is the weakest of all the swords, but it'll do for the first dungeon coming up very shortly.


Now the guard lets you through to the uninhabited section of the cave. This section leads to the temple where your trial will take place to see if you're really the hero.

In this cave, and the dungeon so far, there are 2 enemies I've made already. These would be the bats and the small slimes (big slimes, when hit, turn into 2 small slimes. In this begining area you just fight small slimes.) Bats move around to attack you. They eventually will slow down and stop in one spot to rest for a few seconds. Slimes are probably the simplist of all enemies. They basically take step by step around randomly, hurting you if they hit you. They are only annoying because they move pretty fast.




We're now on to the first dungeon! I'm only going to show you a few screenshots right now of it. I don't want to spoil too much ;).




I'm really excited about this dungeon. I have a lot of other enemies and plenty of puzzles planned out.

As one last thing, I also finished the heart piece system. Collect four heart pieces to gain a new heart.



That's all I have for today! I can't wait to finish the first dungeon. I am extremely excited for it. I'll continue to keep you guys posted.

Can't wait to play.
The corners on the text window are too smooth, the don't match the rest of the icons.

Also, the text window isn't centered in this screen shot:
http://www.byond.com/members/Fugsnarf/files/2009%2D09/ Fugsnarf%2D0008/Zelda%20Screenie%208.png

Other than that it's looking good. :)
I'm more eager than ever to play it!
Also, is that a secret staircase I see on screenshot #7, under a rock? :o
C_Dawg_S wrote:
The corners on the text window are too smooth, the don't match the rest of the icons.

Also, the text window isn't centered in this screen shot:
http://www.byond.com/members/Fugsnarf/files/2009%2D09/ Fugsnarf%2D0008/Zelda%20Screenie%208.png

Other than that it's looking good. :)

Thanks for pointing that out.
Looks good
Metamorphman wrote:
I'm more eager than ever to play it!
Also, is that a secret staircase I see on screenshot #7, under a rock? :o

Where? I have no idea what you're talking about. ;)

Nice going Fugsnarf. I give this a 9/10 even though I haven't read it yet >.< I just like de picturrrezzz :D
Looks very nice, I just wish it were an original franchise and not Fan-Zelda :/
IainPeregrine wrote:
Looks very nice, I just wish it were an original franchise and not Fan-Zelda :/

The fact that it's a fan game gives me so much more passion to make it. I love Zelda. I'm really enjoying this tremendously.

[EDIT]

It's a lot easier to be a one-man team and make a fan game, than to be a one-man team making a completely original game. Especially a game like this.

I'm also terrible at sprite work. Unless it's editing. I can edit fairly well...

Fugsnarf wrote:
It's a lot easier to be a one-man team and make a fan game, than to be a one-man team making a completely original game. Especially a game like this.

I agree, and I understand how making a fan game can give you more motivation. I don't want to put the project down, it looks fantastic.

But I, selfishly, wish this were something new and original I could get into. :/
IainPeregrine wrote:
Fugsnarf wrote:
It's a lot easier to be a one-man team and make a fan game, than to be a one-man team making a completely original game. Especially a game like this.

I agree, and I understand how making a fan game can give you more motivation. I don't want to put the project down, it looks fantastic.

But I, selfishly, wish this were something new and original I could get into. :/

I understand completely. BYOND could use more high quality original material.
Not too big on Zelda, but this looks fun. Single player?
Revelation Gaming wrote:
Not too big on Zelda, but this looks fun. Single player?

Yes, it's single player.
I question why you're using the item chambers from the original Zelda game, even though to my knowledge those were never used in any other Zelda games and really only need be used in remakes of the classic Zelda.

Anyway, looks good. I think the small slimes should be a bit larger for visibility reasons, and you obviously need some corner tiles for those rocks. Other than that everything looks good. I still want to know how well the movement and action are handled in the game. Screen shots are one thing, but gameplay is something else entirely.
Foomer wrote:
I question why you're using the item chambers from the original Zelda game, even though to my knowledge those were never used in any other Zelda games and really only need be used in remakes of the classic Zelda.

Anyway, looks good. I think the small slimes should be a bit larger for visibility reasons, and you obviously need some corner tiles for those rocks. Other than that everything looks good. I still want to know how well the movement and action are handled in the game. Screen shots are one thing, but gameplay is something else entirely.


Corner tiles for the rocks? I'm guessing you're talking about the "item chamber" as you called it.

Your knowledge is also wrong. The Gameboy Zelda games had those sidescrolling chambers :)
Ok, Ok, Sorry but looking at it more and more I think the Link sprite does not match up well with all the others... There is just something wrong about it...
Black outline, perhaps?
Ugh, I want to play this game already. :<
Foomer wrote:
Black outline, perhaps?

They all have black outlines.