ID:823609
Jun 19 2012, 11:41 am (Edited on Jun 19 2012, 11:51 am)
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I am using Forum Account's Action RPG Framework as my core codes by the player Saving doesnt allow me to code my own title screen. i am currently using so the title screen is based on Map but HUD over it is being used by HUD Groups. my question is how can i make my title screen work same way as it was working before.
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like if I give you the title screen code and everything title screen is using can you help me get those to work in your Action RPG library
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Link has been deleted... // this is my private hosting
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It looks like your title screen is just a part of the map, so you just need to move the mob there:
// hide the framework's title screen |
In response to Forum_account
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Forum_account wrote:
It looks like your title screen is just a part of the map, so you just need to move the mob there: > // hide the framework's title screen The problem is when you press enter on Play Game then select slot it doesn't hide the pointer and text made by HUD Groups Plus can i have your MSN or whatever Messaging service you use? |
Do you want to use the framework's character selection menu of is that handled by your title screen?
If you're using the library's mob selection menu, that stuff should automatically be hidden when they make a selection. If it's not, you can call mob_selection.hide() to hide it. |
In response to Forum_account
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This is how i want it to be
Title Screen ^this is what was suppose to happen^ Title Screen ^This is what happening^ These all are located in Title Screen Folder. |
If the pointer that's still on the screen is from your menu, I'm not sure how to fix it.
You don't have to use the framework's title screen and mob selection. You can create your own instead. It seems like that'll be easier than making yours work with parts of mine. All you need to do is provide a menu that lets the player select one of their characters (stored in the client.mobs list) and call client.connect(m) where m is the mob they selected. If they want to create a new character, just call client.new_character(). |
If you override its show() proc to do nothing, it won't appear.
You can also override mob/temporary/Login() to make things happen when a player first connects to the game.