Hey everyone, it has been a while. :) It's good to see this place is still rocking. More interesting, it's fun to see that some of the people I helped teach seemed to be held in pretty high standard. I'm looking forward to chatting with everyone again.
That being said, I have a couple questions that might make coming back easier!
First one, I like this new interface system, it's really awesome, however I have no idea how to use it. I'm doing all the usual stuff to get back into the swing of the DM language like reading the Blue Book again, but I'm not sure where I can find a resource that will tell me everything the new interface editor can do.
The next question is just something I'm curious about. When using our world editor at a company I used to work for we could place objects in game like trees it would randomly rotate & size the tree to make the forest look more natural. On a different project that was using a tile based approach we used the same idea with our grass textures giving certain ones different details like flowers then having it randomly place some normal and some with details as we placed the tiles, giving it a more natural field feeling. They were not randomized at runtime, just when placing them on the map initially. Is this possible with the map editor here?
Thanks everyone.
Lummox JR also wrote a good series of articles on the basics:
Making skins in BYOND 4.0: Lesson 1 Also, there is no randomization feature in the built-in map editor. Most people just randomize the states on world startup via turf/New() and the like. You could also write your own map editor fairly easily. Anyway, I don't think I knew you, but welcome back! Some other cool things we got since you've been gone: - Native pixel movement - Big icon support - Basic client-side offloading of icon operations - Framerate settings - Some other cool stuff I'm forgetting at 4AM |
I can definitely tell the editor has improved a lot. Oh and wow some of the games are really impressive.
Thank you very much for the information guys I really do appreciate it. Throughout the night I have started to wonder about something else though. I have been playing around with the isometric view options, I made a 1000x1000 map to play on with different objects and I noticed the editor doesnt like me at first every time I try to access the map, like it lags out, windows says it isnt responding in the title bar for a second, then it comes up. What sizes should I be sticking to for maps generally speaking to improve performance? Thanks again! |
Welcome back to BYOND.
For the interface, you can find a reference here: Interface reference. More useful resources can be found here: BYOND Resource Repository, written by LordAndrew.
As for your question on the map editor, I don't think it's possible. Mind the "I don't think", I might be wrong.