Though I've generally been enjoying my stay, it seems I've finally reached the point where I'm busily shifting perspectives between multiple characters. Perhaps my vacation is nearing its end? Well, that is the hidden goal of a vacation, after all - to be sufficiently sick of it that you're actually happy to return to the usual grind.
Of course, it hasn't all been pleasure, as I've been trying to intermix my two major responsibilities during this time. My first responsibility being my schooling. The second responsibility being a practical application of my skills - this BYOND project I've been working on over the past few weeks.
I've a Spanish test this morning, an hour and a half from the time I'm writing this, and I'm sure I haven't aced the material... but I don't particularly care to cram. I really don't like having a foreign language requirement. I like the kind of classes which teach me to think better or which provide me tools I can use. I don't like the kind of classes which want me to just memorize things because they leave no room for critical thought. You just have to accept them the way they are. So the Spanish-speaking people have decided that this is how they communicate ideas? Well, I suppose that's anthropologically fascinating that bodies of people can find two radically different ways to achieve this incredibly sophisticated end... but I would rather move forward than to the side.
Far more exciting, I think, is this BYOND project I'm working on. It feels a bit like I might have painted myself into a corner at this point - my mortal limitations are all very clear in my inability to visualize the entire game clearly. However, I'm mentally prepared to knock down some walls at this point. Even in going backwards, I'm closer to finished than I have ever been. This is more than a game I expect not many people will stumble across to try - it's the start of my meager contributions to the world as something a bit more interesting than a customer service representative or an unemployed student. I wonder if all game developers feel that way?
All this busy-minded Millennium City tourism and monotonous classwork pales in comparison to the significance I might have forging this online world. One where no NPC really stays put - it would be like Defender doesn't just sit around in the Renaissance Center but rather runs about the city thwarting crime and you have to track him down to get your missions. One that doesn't work on the usual Health/Energy bars or hotkey banks. One where accountability of a player's action works - the world actually changes based off of what they do - without making the game painful for anyone to play. It's just a whole lot more interesting here in Indy development, you know?
Well, that's all I have time to write for now. Despite my earlier stating I hate to study Spanish, I do want to take a little bit of time doing so. At least pull a C or better, so I can put this business of a second language requirement behind me.