Tobba wrote:
Forum_accounts lighting library causes BYOND to flip out if you're moving too fast due to all the extra objects, even if playing locally
Again, lighting is something that should be done on the client, doing it on the server is limiting, slow and makes me puke
Sadly this is currently not possible
You can actually get an effect like Forum_accounts lighting library using overlays on turfs instead, but it breaks the entire game because you cant set mouse_opacity on overlays, so unless you set mouse_opacity on every tile and compensate for that it will block clicking on anything
Oh. I wasn't aware forum_account used /obj to display his shadows.
My system uses /area, so it doesn't affect turf opacity or anything.
Which is why you two should chat and formulate a smooth and powerful softcoded lighting system.
If it flickers or anything when you're doing this locally, that means it's a CPU bottleneck; the result would have been no different if there had been client side processing or not.
Even though this is true, BYOND's performance is good enough to run with lighting being computed by the server.
Oh. I wasn't aware Forum_account used /obj to display his shadows.
My system uses /area, so it doesn't affect turf opacity or anything.