If link()ed to another world, DreamSeeker will look like it's died off, even though in the background it's downloading the destination worlds resources. This is silent and to the average user, looks like the problem has simply stopped working.
Numbered Steps to Reproduce Problem:
Make a DM world with a link to a larger game.
Host it.
Click link and wait.
Code Snippet (if applicable) to Reproduce Problem:
mob/verb/test() src << link("byond://tibbius.com:55678") // Will send you to IU.
Expected Results:
Some notification from Dream Seeker that the transference is happening. Preferably showing how much of the resource download is complete.
Actual Results:
DreamSeeker does this in absolute silence, which will confuse the unknowing BYOND user.
Does the problem occur:
Every time? Or how often? Every time.
In other games? I assume so.
In other user accounts? Yes.
On other computers? Yes.
When does the problem NOT occur?
When the user has already been to the link()ed game previously and has no resources to download.
If the user has an ungodly fast internet connection.
Did the problem NOT occur in any earlier versions? If so, what was the last version that worked? (Visit http://www.byond.com/download/build to download old versions for testing.)
N/A
Workarounds:
N/A.
Although this wont close their byond game so you can just add something to do that. It also leaves my browser empty and open... But it is a workaround...