ID:81123
 
Been working on a, relatively small side project for a few days now. At the current rate things are going, I do not expect it to take more than 2-3 more weeks to finish, if I sat down and put effort into it I could easily finish in half that time.

Anyway, the game is almost a straight rip off of games like DOTA, if you've never played that then similar to Proelium but with different mechanics and gameplay.

Two teams, each person picks something to play as, then they fight it out.
The game however will rely heavily on teamwork.

The two teams are generic good vs evil at the moment (or humans vs monsters). Each has 16 avaliable classes to pick (32 total).
Each class has 5 abilities, each which can be leveled up 5 times, but the maximum level is 20 (1 ability per level + 1 at level 1), so you have to pick and choose which abilities you want.

That is literally all there is to the game. You go out, find an kill the enemy player. At the end of the game, the team with the most kills wins.
However, I am trying to make each and every class unique in how they are played, and how they work with other team mates.

At the moment the finished classes are...

Mage Killer - Specializes in anti-magic combat. Good at exploiting and disabling enemy spellcasters, but otherwise kind of mediocre.
Pyromancer - Fire spellcaster, can pound on the damage really fast, but can't do anything else.

Mountain Giant - A monstrously hard to kill melee fighter. Damage wise he sucks, but trying to kill him is easier said than done.
Shadow Priest - Healing and support class. Does not have many powerful burst healing abilities, but can usually heal groups of people.
Vampire Lord - A relatively balanced melee fighter, most of his abilities focus on draining health.

I'm looking to get 2-4 new classes done per day, depending on the complexity of said classes. (Will probably be much quicker to add classes once I get a lot of different abilities done, then it is just editing numbers and graphical effects, which takes seconds).

I'm not particularly focusing on graphics in this game, but here are examples of what it looks like.
http://files.byondhome.com/TheMagicMan/war.png (Pyromancer)
http://files.byondhome.com/TheMagicMan/war2.png (Mountain Giant)

Will probably post more updates when I add more stuff to the game (which at the moment is literally only new classes).