#define when if(
#define then )
#define is ==
#define is_not !=
#define im_not src!=
#define tell_world world<<
#define newplayer /mob/Login()
#define blah_blah ..()
#define a_monkey locate(/monkey)
#define is_a parent_type =
#define im src ==
#define me src
#define after sleep(
newplayer
blah_blah
when 1 is_not 2 then tell_world "1 isn't 2, silly!"
when 2 is 2 then tell_world "2 is 2!"
after 10 then
when im_not a_monkey then tell_world "I'm not a monkey!"
after 10 then
when im me then tell_world "I'm me!"
monkey
is_a /mob
I'd like to see someone make a completely readable open-source game with modified syntax like this.
(It runs, by the way.)