ID:80857
 
Keywords: define
#define when if(
#define then )
#define is ==
#define is_not !=
#define im_not src!=
#define tell_world world<<
#define newplayer /mob/Login()
#define blah_blah ..()

#define a_monkey locate(/monkey)
#define is_a parent_type =

#define im src ==
#define me src

#define after sleep(

newplayer
blah_blah

when 1 is_not 2 then tell_world "1 isn't 2, silly!"
when 2 is 2 then tell_world "2 is 2!"

after 10 then
when im_not a_monkey then tell_world "I'm not a monkey!"
after 10 then
when im me then tell_world "I'm me!"

monkey
is_a /mob


I'd like to see someone make a completely readable open-source game with modified syntax like this.
(It runs, by the way.)
Lmao, thats just awesome.
I hope when you mean readable, you don't mean that :P. Out of all the languages I've ever seen, DM has the best syntax, followed by objective-C (it has a weird syntax, but it's pretty easy to get used to, and I've come to like it, especially with it's shortcuts).
Jeff8500 wrote:
I hope when you mean readable, you don't mean that :P. Out of all the languages I've ever seen, DM has the best syntax, followed by objective-C (it has a weird syntax, but it's pretty easy to get used to, and I've come to like it, especially with it's shortcuts).

God you need to get out more.
no, yash, you need to get in more
Zaole wrote:
no, yash, you need to get in more

HEY HEY HEY, CLAM DOWN BUDDY
Yash 69 wrote:
Zaole wrote:
no, yash, you need to get in more

HEY HEY HEY, CLAM DOWN BUDDY
---
R U BEING RACIST
lol, would like to see that too.
It's called the 4K Challenge, although those generally aren't readable. Take a look at Lummox JR's Runt source I believe it was. He does some incredible stuff.