mob/check_loc()
. = ..()
if(.)
world << "loc was changed"
ID:807079
Jun 9 2012, 1:40 pm
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So I can do this:
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Jun 9 2012, 2:09 pm
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It's not a problem to add this (I usually add 0/1 return values for procs, even when they probably won't need them) but I'm curious what you'd need this for. The only time it returns 1 should be when you manually changed loc yourself, so it'll just be reminding you that you changed their loc =)
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