ID:80486
 
In case you've missed the forum announcements, I've created several new libraries. Suggestions for improvements are always welcome!


Autojoining Library

Makes it easy to autojoin tiles using 13, 16 and 47-state autojoining. Most everything is already setup for you when you include the library, all you really need to do is decide which turf types are going to be joined and in what way.


Hub Datum Library

Makes it easy to extract information from a BYOND game's hub page and use that information inside the game. An example of how this could be used would be to generate a list of available game servers for the player to connect to from within the game. That means you may never have to visit the BYOND hub in order to connect to an online game, because you can do it from within the game itself!


Panels Library

Allows you to easily change the contents of the game's primary window using a child control, window panes and customizable panel datums.


Map Storage Library

The purpose of this library is to save and load maps for use in such things as level-based puzzle games. Currently it will save and load the entire map, and has no support for chunks, although that may change in the future. The library is setup so that if maps are tampered with, the game can detect this and optionally reject the tampered map file. Maps can also be password protected so that only the author of the map (or the creator of the game) can work with them in an editor.
Awesome stuff! With awesome icons to boot! :) Can't wait to make use of these

ts.
Glad you like it.
Very nice work on these, I love them all.
I especially like the map saving one and will be sure to use it for adding a level editor to treasure turner. I've hit a block where it comes to making levels for it for now though. :(
Metamorphman wrote:
I've hit a block where it comes to making levels for it for now though. :(

I can imagine. I avoid making puzzle games with obscure strategies like that because I despise making levels for them. That's why my puzzle games are always simple lock and key games at heart - they're easy to comprehend.