Action RPG Framework

by Forum_account
Action RPG Framework
A framework for developing action RPGs.
ID:799177
 
Not a bug
BYOND Version:494
Operating System:Windows XP Pro
Web Browser:Firefox 12.0
Applies to:rpg framework
Status: Not a bug

This is not a bug. It may be an incorrect use of syntax or a limitation in the software. For further discussion on the matter, please consult the BYOND forums.
Descriptive Problem Summary:
since the update of version 4, in isometric view, the player walks part way under the turf.

Numbered Steps to Reproduce Problem:
this have been verified in two different icon sizes. create an icon of size 52x52, set the world to isometric and place the player on the map.

Code Snippet (if applicable) to Reproduce Problem:
    icon_size = 52
map_format = ISOMETRIC_MAP


Expected Results:
player walks on turf without any parts of player under the turf
Actual Results:
player walks part way under the truf

Does the problem occur:
Every time? Or how often? yes
In other games? n/a
In other user accounts? n/a
On other computers? not sure

When does the problem NOT occur?
never

Did the problem NOT occur in any earlier versions? If so, what was the last version that worked? (Visit http://www.byond.com/download/build to download old versions for testing.)
It's probably just a problem with the icons you're using. There's really no way to control how icons are layered. It's probably just that the mob icon is drawn too low.
your correct. its my code that's doing it. i will stop using the 52 and 54 icons now as i did all my isometric tests
My guess is that your mob icon goes outside the diamond-shaped part of the isometric tile. BYOND only layers things correctly when certain conditions are met. If you're using, for example 32x32 isometric icons and the mob is a 32x32 filled rectangle, there will be cases where the layering isn't correct because the mob's icon contains pixels outside of the diamond shape of the isometric tile that it's expected to occupy.
Forum_account resolved issue (Not a bug)