mob
npc
var
disp = 45
attack = 90
flee = 40
greet = ""
detectplayer = 0
proc
var
roll = 0
GreetRoll(mob/npc/M)
switch
if(M.disp <= 25 && M.detectplayer == 1)
roll = rand(1,3)
switch
if(roll == 1)
M.greet = "What are you doing around here? Get lost!"
if(roll == 2)
M.greet = "You know I hate you, and you know I can't tand your presence. Go away."
if(roll == 3)
M.greet = "I hate you so much..."
Problem description:
I was working on the AI for a game I'm working on. I haven't used DM in MONTHS, so I have pretty much forgotten everything. The compiling results are:
if(M.disp <= 25 && M.detectplayer == 1) - missing expression
if(roll == 1) - missing expression