I've registered for 14 credits of classes starting Monday of next week. This won't necessarily ruin my chances of finishing a game. On the contrary, I intend to trap myself on campus with nothing but homework, a laptop, and BYOND to wile away the hours.
To commend my overwhelming ambition, a screenshot of the current state of the game (at least the part in the map window).

What you see here is pathfinding debug mode, with a whole lot of extra clutter. Red targets denote closed nodes, green targets denote open nodes. Three paths are currently being displayed with a black on white mesh. Fields of up arrows indicate sources, fields of down arrows indicate destinations.
That said, I've left a few mysteries as a game in itself. Can you identify the tiles? The individual workers and what they're doing? How about that blue ship? The reward being these answers themselves: hints as to how this game will play before it's been released.
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