Okay,we have the Glasgow. Please provide your feedback and comments.
ID:79444
Aug 16 2009, 2:22 am
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Aug 16 2009, 2:38 am
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Looks to me like the escape-pod pilot section thing is a bit wide relative to the rest of the Glasgow. I think the thing as a whole should be wider, actually.
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Hey that's a great step in another direction of Anime, keep it up! The pixeling could use some work but with some C&C (Which sadly I can't provide) it can be really nice!
This reminds me of an old Zoids game on Byond a long time ago, anyways I have my eye on you and the game now, don't give up or half ass it! |
Looking very Good. Your code geass game is looking nice.
Hope it is released sometime soon. ~Riku~ |
Riku 123q wrote:
Looking very Good. Your code geass game is looking nice. Of course with good things comes a downfall. Unforunatly there is a HUGE amount of resources and lag that comes with that knightmare. The lag is most likely the host but the resources must be the knightmare frame. I theorize that a Code Geass game full with knightmares would have a huge amount of resources. |
The art looks.. thrown together and out of place, to be perfectly honest. The grass is way too tiled, maybe you could try rotating each grass tile at runtime, to *slightly* get rid of that.
By out of place, I mean, if you look at the robot, I think it is, next to the building, one is shaded well, and one isn't shaded at all. |