icon_size = "52x196"
map_format = ISOMETRIC_MAP
in the code above, the two values in icon_size is necessary for some odd shaped icons, and also necessary to fill the map to the corners of the screen without much black border seen and with the stretch to screen enabled.
when walking on the map with just the code.dm file and no libraries enabled, i get no walking lags, yet, with the pixel movement library enabled, when the mob walks to the north or south, there is a lag the second value of the icon_size minus about 25 percent of the value. the mob basically walks four steps forward and skips to three steps back. walking east or west does not give a lag.
there is no walking lag when the icon_size has only one value