ID:788962
 
Redundant
Applies to:Dream Maker
Status: Redundant

This feature has already been implemented, or is already achievable with existing methods.
Is it possible to have built in byond feature where creator can create custom alert in their skin as set its parameters in code for alert so when ever alert() is being called instead of using byond own alert skin it would use alert that was created by user.

I know that it is possible to make using some code and skin but it would be better if byond would allow us to change alert as it is giving alots of problems when user have not got enough hard drive space left in their machines. They can see alert based on byond it self.
Instead of using alert() just write a custom proc to show your custom skin alert. There's no reason this needs to be built-in, especially since doing it in soft-code is pretty easy.
In response to Nadrew
I think he has a good point, though. Alerts are very speedy. If they were only able to be customized a bit more, they wouldn't look tacky and would be used more often.
In response to Nadrew
Nadrew wrote:
Instead of using alert() just write a custom proc to show your custom skin alert. There's no reason this needs to be built-in, especially since doing it in soft-code is pretty easy.

I did said that they can be made using code but when user with 80gb of hard drive comes Lower then 20gb it just won't show the popup to them. Having able to customise the popups would be a good option as user will be able to use them more often
In response to Lord Kakarot
Lord Kakarot wrote:
when user with 80gb of hard drive comes Lower then 20gb it just won't show the popup to them.

I don't quite understand what you mean by this. If you have a problem with popups not appearing when your hard drive has less than 20GB free, you should file a bug report.

Available file space should have nothing to do with using interface controls, and if it did, 20 gb Is more than enough to open a window.

Unless of course, you don't mean hdd space, but ram, and are saying that windows and control creation are memory intensive.

...even then, pretty sure the window would show up, and if not, it'd tell the user they don't have enough memory, as a Microsoft Windows error, I believe.
In response to Complex Robot
I dont get this problem but i seen alot of people getting this problem btw my overall request is to be able to customise Alert popups if not with skin it is fine with html as long as they can be done
In response to Super Saiyan X
Super Saiyan X wrote:
Available file space should have nothing to do with using interface controls, and if it did, 20 gb Is more than enough to open a window.

Unless of course, you don't mean hdd space, but ram, and are saying that windows and control creation are memory intensive.
I am talking about HDD because i am using hdd over 500GB i dont get out of space but i heard people getting alot of problems.
...even then, pretty sure the window would show up, and if not, it'd tell the user they don't have enough memory, as a Microsoft Windows error, I believe.
Tried searching everywhere no sign, and it dosnt prove its MS windows bug because everything else with alert works(Not byond)
I'm about 99.99% certain that BYOND's use of alert() and HDD space have absolutely no bearing on one another, especially up at ranges of 80-20GB of space. The largest BYOND game I've seen is a fraction of a fraction of that size.
In response to Lord Kakarot
There's no way a lack of drive space would cause a problem with a popup not appearing--it'd crash your system thoroughly first.

I suspect the alert issue you're referring to is a known issue in which the user is warned about their clock being off, and the window that warns them can be hidden by DS so they don't see it. This warning is an alert and it prevents future alerts from appearing. When in doubt, look for hidden alerts.
BTW i posted this topic not for Bug but for a request of a feature to customise alerts
In response to Lord Kakarot
Lord Kakarot wrote:
BTW i posted this topic not for Bug but for a request of a feature to customise alerts

You can do that, using a custom interface.
In response to Yusuke13
Yusuke13 wrote:
Lord Kakarot wrote:
BTW i posted this topic not for Bug but for a request of a feature to customise alerts

You can do that, using a custom interface.

i said this previously 3 times that they can be made using code.
Lige resolved issue (Redundant)