So to prove that the game will get done, I've decided to make a sort of to do list for the next month. If it doesn't get done..well I don't know a suitable punishment. Perhaps comment and tell me your ideas. Also, if you'd like to see stuff done thats not on the list, comment and tell me.
August:
-Add NPC Trainers
-Pokemon Trading
-Finish mapping PokeMart
-Start on Pokemon Mining.
-Finish List of Pokemon Abilities
-Add next 2 Towns to the map(Fire & Water?)
-Set Prices on items.
-Make at least 10 more outfits
-Add a clothing store || Make a Dept. Store
-Add a CAVE
-Finish these Pokemon(In this order)
-----Poliwag[Finished 100%]
-----Poliwhirl[Finished 100%]
-----Poliwrath[Finished 100%]
-----Spearow
-----Fearow
-----Nidoran(M and F)
-----Nidorino
-----Nidoking
-----Nidorina
-----Nidoqueen
-----Ekans[Finished 100%]
-----Arbok[Finished 100%]
-----Geodude[Finished 100%]
-----Graveler[Finished 100%]
-----Golem
-----Bellsprout
-----Weepingbell
-----Victreebell
-Find Gym Leaders and Police for the towns.
-Figure out Legendaries..(Any ideas?)[Finished 100%]
-Finish the Begginer Quest!!!!!!!!(This is priority #1-3)
ID:77885
Jul 29 2009, 12:05 pm (Edited on Aug 4 2009, 8:13 am)
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Jul 29 2009, 2:46 pm
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If you dont you should have to eat 10 peeps at one time. And video tape it. xP
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I can see your serious about this games.
Here's the Legendaries I would want first. Moltres, Articuno, Zapdos, Lugia, Mew, Mewtwo, Entei, Suicune, Raikou, Ho-oh Simply because they are 1st and 2nd Generation, So they should be done first right? I have many more ideas, Think they could help add meh. [email protected] Edit:How will npc trainers work? |
Riku 123q wrote:
Here's the Legendaries I would want first. NPC trainers would basically send out preleveled Wild Pokemon, but put you on a court. Still have to work out the kinks. And what I mean about "Figuring out Legendaries" is that I don't want people to be able to catch all of them, so that you see every player flaunting around a MewTwo. I need to make them hard to get, very hard, and be a different way to capture each that would require a lot of work. |
Valen45 wrote:
Riku 123q wrote: Ahh. I suggest putting them in hidden place or places that require certain things to go in. And hide them somewhere in that place. Also make it so that lotsa wild pokemon appear in such place so that the player can possibly die. |
i would like to see the new town.and i have idea's for legendary's which are zapdos moltres articuno.
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I know it may end up not being fair but when a player creates a character, they'll get a hidden value themselves which represents the legendary they're going to meet and even possibly get. Maybe give two different values, one for the minor legendaries (birds, dogs)and one for the uber legendaries. For example, me, you and Riku create characters.
My hidden value is 4 + 23, yours is 6 + 17 and Riku's is 9 + 35. This means that the only legendaries I'd be able to get are, Zapdos + Mewtwo, yours would be Entei + Lugia while Riku's would be Raikou + Ho-Oh. Players won't be able to find out their hidden values at all so they won't know the legendary they'll be getting until the very end. And as Riku said, put these pokemon in hidden places or even a set place where people go to get their legendary. I'm not sure but, can swapmaps allow two players to be in the same cave without actually meeting eachother? If so, the 2 players wouldn't conflict with eachother when trying to obtain their legendaries. |
I'm not sure..I'm pretty sure Swap Maps loads a map, but it can't give a different map for each person..
But I do like that idea it does sound awesome. Perhaps put a no trading rule on Legendaries as well..So people cannot change the one they get.. |