obj
key_down(k)
..()
if(k == "g")
set src in oview(1)
usr << "You get [src]"
Problem description:
the key_down proc is defined elsewhere in the code. it compiles without any errors but the "g" key does not work. if i moved the above code into the mob section, the code would work but it would add the player to the inventory and not the players content. what am i doing wrong?