Descriptive Problem Summary:
1000 x 1000 map with lots of icons on the map will corrupt the map
Numbered Steps to Reproduce Problem:
create a 1000 x 1000 map. place lots of icons of the same type on the map then compile. i have read in a post that if you fill an 300 x 300 map with icons, the map will be corrupted when compiled. http://www.byond.com/forum/?post=260950
at the above link is an example on how to reproduce the error
Expected Results:
no corruption
Actual Results:
map corrupt
Does the problem occur:
Every time? Or how often? everytime
In other games? yes
In other user accounts? not sure
On other computers? not sure
When does the problem NOT occur?
when there are few icons on the map
Did the problem NOT occur in any earlier versions? yes
Workarounds: none
ID:767503
May 23 2012, 3:25 pm
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Not a bug
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i delete the map so i don't know the exact error but the error that i got was corrupted map when i ran the compiled program.
i have a 1000 x 1000 map with about 10 percent of it filled in with the same turf. i am trying to reproduce the error with a 300 x 300 map. filling it all with turf. i will get back to you and let you know if there is another corrupt map |
i made a 300 x 300 map and filled it in with mob and it was corrupt, then i made another map of 300 x 300 and filled it in with obj and it was corrupt, yet a 300 x 300 map filled in with turf was not corrupt
error: corrupt map data in world file |
In response to Kalster
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As the thread you linked to says, there's a hard limit of 256^2 (65,536) on how many /atom/movables you can place on the map in the compiler. 300 * 300 = 90,000, so you're way over the compiler's limit.
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In response to Kalster
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I'm not quite sure. I just made a 1,000 by 1,000 map and slapped down a simple grass turf I defined and it loaded up fine.
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If you're filling the map with obj, the topic you linked to explains the problem clearly, and is not a bug.