ID:76466
 
Keywords: fol
Well all of you know I'm working my best on getting a combat-ready testing session of FoL up and running by the 25th of this month, but today I had a great idea that would impose a bit of a snag.

Before...
The system works as of now, like so:
  • Upon character creation you pick a race, a name, and a primary style. All of these become static throughout the rest of the game, and as primary styles work you have access to everything in that style.
  • Later on you choose a secondary style from the primary styles, this would only allow you half of the glories of that style, but this is entirely dynamic and has no real effect on your primary style.
  • In the end you have 3 styles available. Basic style, Primary Style and your dynamic secondary style. Each of these styles has a mastery tree that you can dump points in every odd level to further customize your styles.


Problem: Secondary style and its mastery tree has a large chance of having nothing to do with your primary style or your corresponding gear/stats... Basically if you choose a primary your secondary choices are limited or become practically meaningless.

New idea...
I want to limit these 8 styles down to 4 basic styles to choose from. Melee, Ki, Speed and Support. (as opposed to the addition of hybrid styles which would mess up the whole secondary ideals). Generally it'd work the same at creation, you choose your primary and later on you learn your (still dynamic) secondary. This way however, I'd like to also allow you to choose your secondary from the same 4 basics, creating your own hybrid styles. In short, I want your secondary style to entirely influence your primary, mastery and all.

So say you decide you want to start out melee, later on you can choose a secondary of KI, and all of those KI abilities and mastery would influence or revolve around your melee. This way you could focus on certain stats rather than trying to build up everything at once. Basically it's a create your own class system.

Problem: This would take a little bit more time, not too long however, but I would need to tweak the system a little and change around skills, I'd say about another full week of pushback before testing.


Personally I'm leaning towards my new idea, only because it makes more sense in my eyes. But I'd still like to hear your opinions on the matter.
I think you should do this, It's an awesome idea. Who cares if you have to wait a little.
As long as it's pwnage when it's out I support this idea.
-OMGWTFPWNT Riku-
Riku 123q wrote:
I think you should do this, It's an awesome idea. Who cares if you have to wait a little.
As long as it's pwnage when it's out I support this idea.
-OMGWTFPWNT Riku-

Hahaha, xD!

You have a wonderful imagination there Ken :O (Spot on guild)
I really like the revised idea...

Could you select the same skill for both primary and secondary, and wind up being ultra-specialized in that area, but therefore very weak in everything else?
Ahh Yes.
The Almight Buff.
Thats probably what I'll do, Be a super strong person. Rather than a fast and strong person.
SuperSaiyanGokuX wrote:
I really like the revised idea...

Could you select the same skill for both primary and secondary, and wind up being ultra-specialized in that area, but therefore very weak in everything else?

Yes actually, say you wanted to go Melee + Melee focus. This would make way to more powerful strictly melee abilities, but would hinder in all other aspects. Melee + KI on the other hand would provide KI skills with a melee basis, closing the gap slightly on the ranged weakness you pay for with strict melee but the melee abilities wouldn't be as matched to a strictly melee opponent..
KI + Melee would in return provide some melee skills that are essentially of a KI nature, allowing for a little close-quarter combat but not entirely well matched with a KI + KI style set. However it would close the gap slightly as the reversed paring would, as strict KI is weak to close-quarter combat.

All players will have a skill or two of each of the 4 primaries within the basic style, kinda like a sample of the flavor before you progress further. Primary styles as of yet are undecided whether to have them chosen at creation, or a little after sampling with only the basic style...

I might be in need of more than an extra week, but the potential would be more beneficial and despite nay sayers I'd go in that direction either way.

Edit: The way I have the skill sets defined are in a rock<paper<scissors setup. Melee=rock, KI=paper, Speed=scissors. Support on the other hand is a fair match against all 3, since it focuses mostly on self preservation, but at the cost of little damage. I guess this could be a DBZ idea of a tank style.

Melee skill sets will focus on keeping your opponent close, dealing close-range damage and taking minimal melee damage.
KI skills will focus on the exact opposite, keeping opponents distanced while dealing ranged damage.
Speed skills will be more of a sneaky hit-and-run maneuver, focusing on distractions, ranged evasion and moderate melee damage.
I shall Submit suggestion on your forum. ;D
Ok one question, how did you get "Imagination Land" up there. I want to add something like that to my site but the html never fits in the box