Well, with my materials library, I couldn't resist applying my icon changing library to.. absolutely everything. I discovered RPG Maker graphics, and how to use them effectively. If anyone knows the legality of using their icons or not, I'd be interested. I don't intend to make money off of Maeva or anything, and, as you can see, the icons I use are heavily modified, but they serve as an excellent base for the kinds of things I'll be needing in my maps. I know a lot of people on BYOND use RPG Maker graphics, and they don't use them well. I think I did a pretty sweet job.
Probably even more impressive than this system is the fact that it loads and runs very smoothly. BYOND can be thanked once again for that. No one responded to my post in the Developer How-To (that I know of) about map cells, but I came up with my own little workaround. I keep a few associative lists of turf and obj types and cache their icons, so new objects and turfs being created will check if they have a cache icon before attempting to generate their own. Also, large objects/turfs, will check if there is a list of overlays cached for them as well. I'm making a variety of other speed improvements... again. So stay tuned!
Again, if anyone is interested in making maps for Maeva. I could use the help.
Me like.