SS13 was made for griefing, Admins and Moderators only get in the way of the fun. A lot of us play violent games to vent out all that stress from a hard days work and dealing with having a boss breathing down your neck.
If you can't handle the griefing don't play it because you'll only get angry at the people trying to have fun. Make griefing allowed because everyone should be able to enjoy themselves even if other people aren't. Its not like you guys are getting paid to host these games. You host them because they are fun. Don't ruin the fun by creating rules against griefing.
Don't hire admins unless you are going to backlog everything they do and keep track of their actions. Everyone has a bad day at some point and Admins are the last ones you want to ruin your day just because their day isn't going the way they wanted it to.
I encourage people to make a server that people can grief and have fun with. Maybe its me but I play games like MW3 and that game is fun, funnest part about it is the griefing.
SS13 is a role playing that is right.
Role play, you say, so tell me why it is a problem to role play as a murderer and let the "security" hunt me down or try to. I guess free-form roleplay doesn't apply here. |
As someone who tried the game out way back in the day, then didn't touch it for wha'ts probably years before just recently returning, I actually got to agree: It was made for griefing.
More accurately, it seemed made to have murder/terrorism-dramas in every round (as in, traitor finds a way to kill target/blow stuff up/whatever, rest of crew spends the round figuring out who did it) That said, the reason I DIDN'T stick around back hen was that all of the servers seemed to be either random killing for no clear reason, or entirely silent until suddenly I was dead. What it WASN'T made for, is people roleplaying serial killers - the mechanics are all wrong for that. |
The mechanics are all there for that actually. I'm sorry to say but you have fire axe murdering, psycho wizard, oxygen deprivation, strangulation, virus manipulation, chemical warfare... You can be beat to death, imprisoned and then beat to death by bubba. Aliens could impregnate you, they actually lay their eggs in you and explode out of your balls err or maybe its the stomach. A meteor could hit you (what are the odds right?), singularity core could explode, you could eat a bad piece of pie.. The list goes on and on. Clearly if it wasn't meant for griefing you wouldn't have piles upon piles of gibblets on every server.
You have air locks you can throw people out of causing them to suffocate and die, floating indefinitely in space (e.g spacing), SS13 should have a metal for that one. |
You misunderstood: I meant, it'll be chaotic anytime people start to grief. You can't combat it properly, and while it's easier on the players, it's less fun overall than if you went with a game where the free-for-all battle was inherent.
Because half the people would rather do their job and/or make an expansion on their room than fight, you get a bunch of people ruining the fun for the others by killing them without cause... It's certainly POSSIBLE to grief randomly. It's far harder to have a kind of griefing that is enjoyable by all. It's NOT really a free-for-all kind of game in mechanics - if you don't have the majority of people on the side of the 'civilian station', you end up with just chaos. |
Yeah, your right, to make it more griefable they would need to put in a respawn timer. This would solve it by removing the "OMG I'm going to perma-die, I want my mommy!" psychology.
To tell you the truth most games I have played went from a few minutes of "civilian station" to a few hours of chaos. I'd rather try to survive in the chaos known as Space Station 13 then die of boredom on Civilian Station 13. |
And I'd rather roleplay than PvP. We're down to opinions at this point.
I do agree with the respawner, though - I feel far too few servers have respawn on. |
Re spawning would give dead people something to do, such as role-play a new character, instead of just watching other people play and be bored. A lot of people who died don't have the patience to wait for what could be hours before they get to play again and leave - aka you lose players.
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Alright, let me end this shit for yall.
First off, you're using the term "grief" completely wrong. PvP is one thing, griefing is another entirely. The term grief was invented to describe player behavior that makes the game unplayable or not fun, and is outside the intended scope of the game design. So no, the game was not "intended for griefing". No game is. That much is intrinsic in the very definition of the term "grief". Now, there are indeed various horrible ways to kill, hurt, torture, imprison and otherwise drive your fellow crew up the wall. All that is great. I love it. BUT That doesn't mean utilizing these various means of demise are the PURPOSE of the game. Like someone said above, SS13 is a Roleplaying game. The purpose of the game is to inspire the players to create characters, relationships, and, most importantly, stories. The aliens, lasers, explosions, and whatnot are all merely tools with which to convey and move along those stories. The real genius of the game is how it manages to make death a tangible risk for the player. When regular rounds can last upwards of an hour, being dead can really suck. And that is great. Why? Because if you could respawn so easily dying wouldn't matter. In a roleplaying game like this, death has to have weight. So if you just go around killing each other the game becomes meaningless and boring in a hurry- hell, you might as well go play CoD. |
Feel free to use one of the great apollo station 17 servers for all your griefy needs!
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griefing wouldnt be fun if it was allowed, the core part of griefing is pissing off people who're trying to play the game correct, so what im tryin to say is, no this game wasn't made for griefing, it was made for RP, but yes, griefing is fun, only when taking place in a rp world...though I don't even grief, I just RP something and admins always have a problem with it, like rping serial killers, or video game ppl...I acctually believe i provide sec and the rest of the station with a fun experience, only when they find out I don't have some random variable called "Traitor" or "Rogue" they start to whine and cry.
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I think what you should do is create your own server get people to join, and have it known that griefing is allowed. It might take some time but you could start to get quite a few people to play with(or grief).
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Ah, but it wouldn't be as fun to grief if other people weren't trying to have a peaceful time, now would it?
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i think the perfect istuation would be, a respawn timer for those who are murdered and a perma death for the murderers when they are killed until the next round. that way the murderers take am uch harsher punishment for their actions but the admins dont have to be such a bunch of arrogant a-holes.
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Now please get off the internet.