verb
force(mob/M as mob in oview(100)) //with in 100 tile of you
set category = "combat"
usr << "You attack with the force [M]!" //send this message to the usr
oview() << "[usr] attacks [M]!" //send this message to everybody else
var/damage = rand(5,200) //assign a random # to a new variable
world << "[damage] damage!" //tell the damage to the world
M.HP -= damage //take away the damage from M
M.DeathCheck() //check for death with a proc
can some one help