This has been happing for sometime, byond:/ is parse as a byond:// link in the output on most byond versions.
It can also lead to problems as if the byond:/link is click the user is logout of the game.
The options and messages box shows up connecting to byond:/byond://This_is_not_right
Numbered Steps to Reproduce Problem:
The code snippet is one way. Another is to go on any game and use a say verb with byond:/This_is_not_right link.
Code Snippet (if applicable) to Reproduce Problem:
mob
Login()
world << "byond:/This_is_not_right"
world << "byond://This_is_right"
return ..()
Expected Results:
byond:/This_is_not_right to not be parse
Actual Results:
byond:/This_is_not_right is parse as a byond link
Does the problem occur:
Every time? Or how often? Works almost everytime
In other games? All apart from a few which block byond links.
In other user accounts? All of them
On other computers? Yeap
When does the problem NOT occur? Always
Workarounds: Manipulate the text with own code to make the link right before outputting.
Connecting to byond://byond:testin.....failed
That isn't parsed quite right.