I really want to add a day/night cycle to my game and the most obvious way is not working.
I created an area that would change icons over time, however, my game relies on Click() and DblClick() and the area blocks the user from actually clicking on his/her target. I also attempted making the area gain overlays but it is the same issue.
Is there a way to have the Click() and DblClick() ignore icons?
May 2 2012, 3:20 pm
|
|
Have you tired setting a MOB_LAYER on the area?
|
Set the areas mouse_opacity to 0. This will cause the area to be ignored.
|
@ A.T.H.K
i tried that before, however, it didn't work correctly since the day/night icon is always between the clickable object and the cursor. thanks for the input though @ .screw just set the mouse_opacity = 0 and works beautifully. thanks a lot for the help |