I've been conjuring up a new Pixel Movement for my new platform fighter, and I've come across some problems. The game could be much greater if the implantation of pixel movement wasn't there, but it could make the game-play experience not as new and engaging as players would like it to be.
The problem is that perfectionism of pixel movement is a long dark road. I have fixed up a playable version, but it does crash the server if you "abuse" it. By abuse, I mean not just walking like you would in a game, but just smash random directions or if you feel like switching/pressing multiple direction keys at a time. This leads me to either making the game-play more difficult by not allowing you to do certain movement patterns that crash the server. Or to just create a new pixel movement system that doesn't work the same as this version does. Now don't get me wrong, it's smooth and nice. But a polished game could never have random crashing.
Now I wish for my game to be a unique fighter, and not having pixel movement would get rid of a lot of the uniqueness. Although if you look at my previous post, I have many ideas planned which will make it differ from all other platform fighters. I will list the pros and cons of having and not having pixel movement and let you guys decide what should be done.
Pros
-To have a completely new movement system from other platform fighters.
-Player limits would be very low, 4~6 maximum
Pros
-A.I would be possible to add for team games or even different game-types like killing off enemies or bosses
-Changes can still be applied to differ the movement from other Gravity/Movement systems
-The ability of being at any X or Y on the screen would very much decrease the versatility of cover and other mechanics
And as I promised, here is a screenshot of the "Test Version" of the project. This screenshot incorporates the pixel movement system. It just shows off the test projectile system(not like I want to it be later on), usage of cover.. Just some general things. The mobs wouldn't look like that in the full version and this is just a very alpha version.

As you can see, the actual player base is not done. I am trying to think of what exactly it'd look like. If any pixel artists would like to help me with a base, it'd be greatly appreciated. I want a approach that is smaller than my Crisis XI base since I want a very large amount of states. So nice looking like Crisis XI, smaller like Sabre XI, but with a "Mega Man Zero" look to the character(maybe).
As far as the pixel movement goes, we did have the talk about that. I say Yes and No. Yes for a single player version, No for a multiplayer version. It just doesn't work over a server and is way too laggy. I would enjoy playing with your pixel movement alot in single player, though. There are so few single player games like this and I would love a nice in-depth and well made one.
You said the player limit would be around 4. I think it's too laggy with just 2 players.