client/Command() will not execute at all if no mob is connected to the client.
Code Snippet (if applicable) to Reproduce Problem:
client
New()
// mob = new --- giving us a mob allows us to talk to the client
while(1) sleep(10) // block it somehow so we don't die right away.
Command(cmd)
world << "[src]: [cmd]"
Expected Results:
I'm not even sure if this is a bug. It just seems to me that the client operations should work as long as the client is connected, but I understand if this is intended.
I expect it to execute the function as expected.
Actual Results:
It doesn't.
Does the problem occur:
Every time? Or how often? Yes.
In other games? Probably.
In other user accounts? Maybe.
On other computers? Yes.
When does the problem NOT occur?
If a mob is connected.
Workarounds:
Connect a mob, I guess.
[edit]
This is apparently intended according to the reference.
Kind of weird, but ok...
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