After being inspired by Iter Vehemns Ad Necem (an incredible Nethack-style game), I decided to add material types to Maeva. To do so, I composed a neat little library for changing individual sections of an icon. I've created a few "base" items already to demonstrate how it works. I can change colors, textures, or add "effects" to specific sections of my icons. For instance, I might make a shield out of wood or steel. A sword might be a plain iron sword, but when imbued with magical power, it's blade glows with an aura, or radiates fire, etc.
This is going to make crafting items a lot more interesting, as players will be given a lot more flexibility in how they create items and what they create them out of. This gives way to a new variety of material-affecting spells. Petrify may as well be "Transmute Material", and the material something becomes might depend on a spell component instead. "Harden" or "Soften" material could be used in a variety of ways as well.
My apologies for focusing on features rather than "progress", but Maeva IS my hobby, not a money-making venture, and I enjoy doing stuff like this :) I'm still trying to occasionally host a session here and there, but I've spent the last two weeks in Pennsylvania with my fiance, and Maeva hasn't been much of a priority.