So I was considering going through a little experiment with Tomb Explorer and convert the timer countdown into a turn countdown. Every time you click on something, it adds one turn to the turn counter (or removes one if its a countdown), and your score is based on how many clicks it takes you to complete the level. It wouldn't be hard to modify the game to work this way since all I'd have to do is have clicking increment the counter instead of the counter incrementing itself on a loop.
Last night I actually made a turn-based version of The Gauntlet too, although it has some quirks since it wasn't designed to work that way, but it does provide some interesting gameplay differences. You're now strategically making your moves instead of having to mad dash to get past the monsters. It does however lose the element of "stepping in the right spot at the right time" to evade the enemies, as with the entrance to the towers (if you ever got that far, that was always one of my favorite parts).
I'm curious whether people would prefer action or turn-based versions of these games more.
![]() Jun 5 2009, 9:14 am
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Turn based would certainly be interesting in The Gauntlet. I am curious to see how it works out.
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If you want to give it a try you can download the turn-based variation here:
http://www.byond.com/members/Foomer/files/Gauntlet4.zip I should mention that boulders behave a bit awkwardly, and I have diagonal movement enabled too. There are probably a number of things that you can abuse because of this, but its just a test. |
Why not make it an option for the map editor? Instead of just having an up/down system you could have up/down for either turn-based or timer-based. I think both methods would be good in the game depending on the level being played.
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You don't have to throw them all at people unless said people get into playing more complicated levels. Then they're asking to be confused and will probably figure it out eventually. More options are never bad, especially when you can get away with adding them without having to change the entire game's codebase.
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