But that's my point... Sure, shooting for seemingly impossible goals is often worthwhile (and may turn up some surprising results and discoveries), and there's the old adage that a journey of a thousand miles begins with a single step, and all of that...

So yeah, we can look at our building supplies, and at our impossible-to-build blueprints, and simply dive in to laying bricks and nailing boards together...

But our goal is to actually have a house that we can live in, right? Not just some never-ending construction site...

We need to trim our blueprints down to a design that we can conceivably complete and move in to...

Of course, I guess the thrill for some is in perpetually building and tinkering, and having nothing complete to show for it (many of the developers around here are like that!)

I guess that's just not my thing... I'd rather set my sights on having a house I can move in to (well, a hotel I can let others move in to!)
Ah, now there's where abstraction is good comes in. You can build yourself a home out of cardboard right away. It won't do much, but it will keep the rain off you.

The advantage of having a cardboard home is that the walls aren't very solid, so expansion is a breeze. You can cut holes in them as needed or replace them with more formidable walls just as soon as you feel you're ready.

If you're feeling really ambitious, you can try making your foundations out of reinforced tungsten steel girders, but it is a good idea to refine your fundamentals in cardboard first. It's a whole lot easier to do if you've some completed cardboard models to base it on.

Truth of the matter is, even though I've yet to release a game, I do have several models laying around. I probably would have completed something by now if I stuck to my guns and kept building. Instead, I've allowed my girders to get rusty. :P
Ahh, I guess approaching it that way would minimize the risks of getting in too deep...
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