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ID:700189
Apr 23 2012, 4:24 pm
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Seriously. There's nothing new to play here!
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I'm currently developing a casual game, LetterBox, though I think you've played earlier incarnations. It will soon be finished and I may be on my way to either starting work on my abandoned BYOND CCG or rebuilding Ultimate Jigsaw.
I know that D4RK3 54B3R has also been working on Faction Wars 2. Eternia: Prolouge is currently in development by Vocal_nebula, under the watch of Writing A New One. Naruto VS. is also in development by Bravo1, under Masterralphy55. |
What about Spirit Age? And War Brothers? I'd link, but they post so often that I am surprised they haven't been mentioned already. Pretty sure almost everyone knows about them. Epic might qualify, too; since it's fairly new and being updated regularly.
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Well, I'm unfamiliar with those three, but I'll take a look myself. Point being, there is a lot going on behind the scenes; you just need to get up and look behind the curtain, because honestly, the stage here is usually empty.
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Whatever happened to Prism? I haven't heard much on that since the site update. It was looking really great.
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It seems a lot of what goes on around here is that this community is something that people like to be a part of and work with on their spare time. Spare time usually isn't long enough to write up a game, and the development time is hindered by real life. More than just often, developers here are kicked in the ass by their lives, causing them to drop development on games for long periods of time, long enough to deteriorate motivation.
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In response to LordAndrew
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LordAndrew wrote:
Whatever happened to Prism? I haven't heard much on that since the site update. It was looking really great. The games blog is here: http://nefariousdevelopment.com/ |
I happen to be working on a few unannounced projects. There's plenty going on, just behind the scene.
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There are quite a few large-scale projects in development behind the curtains. Once they're all done(granted they're completed) will provide you with quite a bit of entertainment!
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Well one reason is that non-members no longer have the ability to create hubs. What's the point in trying to make a good game when you have to pay $15 for your own creation?
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In response to XxIrishSnailxX
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XxIrishSnailxX wrote:
Well one reason is that non-members no longer have the ability to create hubs. What's the point in trying to make a good game when you have to pay $15 for your own creation? BYOND gives you more than most game making suites do. Game Maker and Unity both require you to buy the full featured software. BYOND gives you the software for free. If one is not willing to pay, they can Google "free website maker" and create their own hub. |
I understand this, and the reason I ever came back to BYOND was because it was free. You could live out your dream of making a game for free. Of course you can still even get your hub up for free here anyways, I just don't like how BYOND needs the money for hosting their website and paying for developments. I understand they need to make money, it just upsets me.
I wanted to start making Libraries and Demos when I learned this language, but I have to drop $15 for half a year. We need coupons. |
Make a great, useful library, and I'm sure that someone else will pay for your membership.
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In response to XxIrishSnailxX
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XxIrishSnailxX wrote:
I understand this, and the reason I ever came back to BYOND was because it was free. You could live out your dream of making a game for free. Of course you can still even get your hub up for free here anyways, I just don't like how BYOND needs the money for hosting their website and paying for developments. I understand they need to make money, it just upsets me. Unfortunately, money is what makes the world go around. Anything that has a demand will most likely have a price. We have been fortunate to have the BYOND software for free. As mentioned previously: If you create anything worthwhile, somebody will buy you a membership. |
In response to XxIrishSnailxX
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XxIrishSnailxX wrote:
Well one reason is that non-members no longer have the ability to create hubs. What's the point in trying to make a good game when you have to pay $15 for your own creation? You don't. You can make a game without a hub, host a game without a hub and have people join your game without a hub. You can host it 24/7 until the end of the universe, without a hub. The only thing that a hub does is provide advertising space for your game. Start a twitter feed, or a facebook page, or a free forum or website someone, and put your game's front-page there if you really want a fancy webpage for your game. It is absolutely, 100% possible to make, run and maintain a game without buying a membership or needing a hub entry. You write the game. Then you compile it. Then you host the game, and you give out the sever's address in the format byond://IPAddress:Port |
Hell, if you're crafty enough and BYOND's greed really bothers you that much, you can use NSIS scripts, write your own login system, and put together a website to distribute your stand-alone executable; take BYOND out of the equation entirely.
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In response to Deathguard
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Deathguard wrote:
The only thing that a hub does is provide advertising space for your game.It also provides you with: a free forum, scoreboard handling, and an achievement system. |
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[EDIT] doesn't count games without a hub :P