Stick World 2

by Zaole
Stick World 2
An action-based RPG... with sticks!
ID:68537
 
Keywords: 2, review, stick, world, zaole
Once upon a time there was a game by Theodis called Capture The Flag 2. It consisted of stick men raiding castles, throwing bombs around and exploding each other in a variety of spectacular ways. This is not that game, but it reminds me of it. Stick men armed to the teeth and off the slaughter the bad guys.

Stick World 2 by Zaole is a game about stick men battling evil throughout a variety of colorful environments. It plays like an action-RPG such as Secret of Mana, where your stats are only half the battle as you're required to move around to deal with and dodge enemies.

Well lets get right down to it!


Fun Factor

Was it fun? It wasn't too bad. It gets a bit repetitive as you start encountering ever stronger monsters that always seems to come in the same three classes: warriors, archers and mages. There are quests to complete which adds some variety, and there's a decent chunk of territory to explore given that this game is still in alpha as of now.

I should also point out that as an alpha game, there definitely ARE some bugs. At one point, my character ceased being able to equip items after unequipping them. I had to resort to save file hacking at one point, and having to put up with potentially game-crippling malfunctions definitely puts a dent in the fun factor.



Control and Gameplay

I found the controls to be clunky and inconsistent at best. When you first start out, the only way that you can learn what your controls are is by using the "Macros" option on the menu bar. After that, most of the actions can be done through the keyboard, although you'll probably still find yourself using the mouse a lot especially when you can't remember what the macro for something was. If you want to interact with NPCs, the way to do that is by double-clicking on them, which is extra-difficult because they're stick men and they're hard to click on! You'll also likely need to use the mouse if you want to work with items in your inventory.

I was also appalled to find that at one point in order to pick up what seemed to be a quest item, I had to double-click on them instead of using the typical "get" macro. It would also have been nice if gold were automatically picked up when stepped on.

Aside from being all over the place, I found that most of the controls worked well when you wanted them to, so there was never the frustration of not being able to do what you want when you want to. Unless, of course, you couldn't remember which button you needed to press.



Graphics

The graphics in this game resemble one of my "look at me, I'm learning to code!" projects. But given that the game's theme has been twisted to work with its lack of visual luster, I guess that's acceptable. On the plus side, your character's icon changes with what they have equipped, and there are plenty of nice visual touches, even if the game itself is not an artistic masterpiece.


Sound

I don't actually recall a whole lot of sound effects, but there definitely was some music to listen to, even if it was the very cliche Square RPG music. I also noticed that the music typically didn't play until after you switched areas, so if you logged in somewhere besides the start, there would be no music playing.



Replayability

Would I play it again? Not really, no. Unless there was a notable chunk added that stuck me as being worthwhile to explore, I feel like I saw and did everything worth doing on the first run through. I finished most/all of the missions and found all the treasure that I was aware of, which doesn't leave a lot of reason for me to revisit this game.




Conclusion

Having played through all the available areas that I could find (I'm assuming that I've reached the "end", but I haven't verified it), I'd say that the first half of the game was decently fun, but it lost some of that towards the end, and the last area that I visited (the one with all the buttons), was just downright obnoxious.

My biggest complaints are the bugs, such as being unable to re-equip weapons halfway through the game, the music (oh no, not Chrono Trigger: battle with Magus again!), and the lack of cool items to discover or buy in the shops. I found rather early that I had more money than I could spend.

Still, it was fun to explore all the areas, talk to the NPCs, and complete missions. If that's your thing, it wouldn't hurt to give this game a try - just don't expect anything groundbreaking. This game looks and feels like a beginner project, so don't expect anything beyond a rudimentary RPG.
Given the title, I suddenly feel like I'd have been better off writing a journal of what I did in this game, since it probably would have been more fun to read. Sometimes these reviews seem a bit stale and I'd rather have something more interesting to write about. I just don't want to spoil it for people. Of course, I could always slap a disclaimer on there that says "If you read this, you'll be spoiled".
Can you provide any info on the equipment glitch? I nor anyone who I've seen has experienced this.

Oh, and you can see the list of controls by hitting F1. That's explained in the large font login message which I'm pretty sure everyone who's played the game has missed for some inexplicable reason.

The idea behind the controls is that you use movement keys + mouse when not in combat, and then move your mouse hand to the numpad (or top left row of number keys) on the keyboard in order to use your abilities. This limits you to your auto attack and your two chosen hotkeyed abilities, which means you'll have to choose which ones you prize the most. You can, of course, switch to your mouse to use extra abilities as necessary, but it slows you down. I've always found this control format very comfortable on BYOND, but most people seem very surprised when playing SW2 (but adapt once they're learned).

Other than that, I can't deny any of your other criticisms. :P Thanks for the review.

Edit: oh, I'm sad you found the last zone annoying. It's my favorite. Is it just because the button puzzles rely partially on trial and error? I had several people progress through the puzzles as I watched them and they all got through them pretty easy and without frustration.
Zaole wrote:
Can you provide any info on the equipment glitch? I nor anyone who I've seen has experienced this.

Not really sure. Might have something to do with selling equipped items somehow?


Edit: oh, I'm sad you found the last zone annoying. It's my favorite. Is it just because the button puzzles rely partially on trial and error? I had several people progress through the puzzles as I watched them and they all got through them pretty easy and without frustration.

I found it less a puzzle and more a guessing game - push buttons until something happens. Plus, when playing single player sand I quit the game in there and resumed later, everything reset and I couldn't figure out how to get back out, until I finally died.
Foomer wrote:
I found it less a puzzle and more a guessing game - push buttons until something happens. Plus, when playing single player sand I quit the game in there and resumed later, everything reset and I couldn't figure out how to get back out, until I finally died.

Green always unlocks barred doors, red always exposes hidden passageways. They cancel out each other's effects. A small amount of trial and error is required in just one section (the multiple vertical passageways), but the extraneous buttons exist to confuse people who would rather step over every button randomly than stop and figure out which does what.

Oh, and all the extra gold you had is because the main sinkhole for gold is all the expensive houses and furniture, which are largely unenjoyable in single player. Most of the game's features and fun are centered upon interaction with other players; I simply made sure the game had a single player alternative.

What was your opinion on the bosses? I consider them a major part of the gameplay, but you didn't even make a mention of Peaches or Bilk. :(
Zaole wrote:
What was your opinion on the bosses? I consider them a major part of the gameplay, but you didn't even make a mention of Peaches or Bilk. :(

I thought Peaches was annoying as heck since I was constantly stuck, but Bilk was pretty neat, although honestly I think they both need some kind of information prior to encounter as I didn't know much about Peaches and I had no idea Bilk even existed until I encountered him/it. It certainly wouldn't hurt to populate the towns with a lot more dialog.

As far as challenge goes, I don't think it would be fair for me to comment on as I was not only playing single player, but I had a hacked character, since the equipment system bugged out.

I found the big snake thing to be challenging, but in the end it boiled down to run in, attack until you're about to die, heal like mad and run out, wait until you regenerate, repeat until dead (you or it). A lot of this stuff would improve with multiple players, but most realtime MORPG combat systems boil down to this kind of nonsense anyway. If you want the player(s) to die instead, lock them in until it dies. :P