Problem description:
I want my game's interface to have a border going around the map and such. The problem is, the border needs to overlap a few pixels of the map, and a few buttons above it. How could i go about making this work? I figured i would just make a label, and make an image that is transparent on it, but that didnt work at all, it just overlapped the entire map rendering it unable to be seen. I was thinking maybe you could do this in the login() proc, but i have no idea how to go about that. Any help is appreciated. Thank you.
![]() Apr 20 2012, 7:13 am
Best response
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Use a label , but layer it behind the map. ^^
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....The border has to overlap the map in certain parts to get the look im going for.
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Unfortunately, there aren't as many options for this as you might expect; at least as far as I know. Labels should work if you don't need transparency, but if you need any transparency on the part that overlaps the map then your best bet is likely on screen objects. A decorative HUD, in a way.
I've seen a couple of great implementations of this where you could hardly even tell it was a BYOND interface, or where anything really connected; it was all very smooth and clean. Not sure if this can accomplish your goal, but I figured it was worth mentioning. |
You could also use a second Map element and place it like before and place objects in the users screen on the second Hud to simulate it.
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