"You are the small purple ship in the blue swirling warp. Once you input a direction, you're ship is going to fly in that direction like a bat out of hell without stopping. So, to start, you'll want to study the board to see where you can make a B-line directly to the edge of the map. You'll want to choose an edge with few (none, if possible) of the square red mines (called voyeurs). These are death."
"Once you get to the edge of the map, go back and forth along that edge. In the process you'll collect a couple of the blue things that are flying everywhere (called strays). Pretty quickly you'll have collected enough that a green arc of shielding will start to revolve around your ship. You now have enough shielding to start using your satellites. Satellites are how you pick up most of the blue strays.
You can now release your satellites by pressing twice in any direction (caution! this is confusing as you're whipping about at high speed). Depending on your satellite, it may stay deployed, or it may run into a wall and then return. If it stays deployed, then you can press any direction again to call it back and regain your shields (important if an enemy is close). If it returns on its own then you have to wait for it to do so. All satellites are green, and you don't really have to pay attention to them. Eventually your eyes will become accustomed to tuning out the color green."
"Once you have enough strays, or you think you're about to die, then run into the swirling blue thing (the warp). It gets smaller as time goes by, so you'll want to warp out before it disappears. There's an enemy thing running around collecting strays, too. If you're feeling brave and you have a lot of shields, then try ramming into it. If you hit it with the shields then it will turn green and fly off to the edge of the board, releasing a ton of strays for you to collect. Collect as many as you want, but warp out before the warp gets really tiny or disappears."

"Everything is death. If you don't know what it is, it's death."
Well whether I understand the game or not, I can certainly say that ACWraith did a good job on his graphics.
I would have written this differently had I meant it for anyone besides yourself, Foomer :P
That being said, feel free to use it as-is. It's a good primer for anyone trying to get into the game and the instructions just arn't doing it for them.
There's a lot that's not mentioned here, though, like how there are two different types of levels. The 'real' and the 'imaginary' levels both have the same basic goal: collect strays and warp out. However, they both have different reasons for collecting them, with different results if you don't collect enough. There's more to the strays, enemies, and satellites, too.
It's a hard game to get into, but it's worth it. The graphics are impressive, too (once your eyes adjust), and the backstory is a great addition once you realize how the stuff in the help file relates to the actual game.
You will suffer.