ID:67879
 
Ideally Tomb Explorer will come with a series of tutorial levels, each level having the purpose of demonstrating and a new obstacles and/or item works. Each level would be a typical map, but a map that only contains elements which have been used in prior tutorial maps, plus the new elements being demonstrated.

I've created a list of levels that I'd like the tutorial to include, and some of the default levels may already work for some of these. However, in all it would include 21 levels, which is an awful lot of levels for one person to make. So I'd like to recruit some help.

Once again, if you need help understanding what each of the obstacles does, you might refer to the Help on Tiles or the Editor Help posts on the forum. I also recommend the article The Puzzle Structure of Ocarina of Time as an example of how to organize a Tomb Explorer level before you build it. And here are a few tips on level design.

The tutorial levels don't necessarily need to be very large, just large enough so that the player understands what to do about each obstacle. Ideally tutorial levels should use the new obstacles and items prominently throughout the level - and they absolutely must be required to learn how they work in order to finish the level.

So here's the list of tutorial levels. If you'd like to create some levels for the tutorial using Tomb Editor, you can e-mail them to me.

Note: Levels which have been stricken out have already been completed.

Level 1
  • Obstacles: Doors, Locked Doors
  • Objects: Keys
  • Notes: Show the player that regular doors can be opened with a click, but colored doors require a specific key before they can be opened.
Level 2
  • Obstacles: Rubble
  • Objects: Pick
  • Notes: Demonstrate how a pick is required to remove rubble.
Level 3
  • Obstacles: Cracked Walls
  • Objects: Hammer
  • Notes: Require that the player find the hammer before they can break the cracked wall to find the treasure.
Level 4
  • Obstacles: Gates, Levers
  • Objects: N/A
  • Notes: Show the player how to use levers to open gates.
Level 5
  • Obstacles: Boulders
  • Objects: Dynamite
  • Notes: Explain that dynamite can be used to remove rubble, cracked walls or boulders. However, while rubble and cracked walls can be removed with other tools, dynamite is the only tool that can remove boulders.
Level 6
  • Obstacles: Webs, Darkness
  • Objects: Lantern
  • Notes: Show the player how darkness and webs can both be removed with the lantern.
Level 7
  • Obstacles: Torches
  • Objects: Lantern
  • Notes: Introduce the player to torches, and show how they can be put out, but can only be lit again if the player has the lantern, and how torches can be used to trigger events such as opening gates or revealing hidden items.
Level 8
  • Obstacles: Stairs, Hidden Stairs, Webs
  • Objects: N/A
  • Notes: Show the player how stairs work, and also how some stairways can be hidden and require a trigger to be revealed. Also show the player that the pick and hammer can both be used to remove webs if they don't have a lantern.
Level 9
  • Obstacles: Secret Passages, Arrows
  • Objects: N/A
  • Notes: Show how secret passages can only be revealed if there is an arrow pointing to them.
Level 10
  • Obstacles: Pits
  • Objects: Plank, Grappling Hook
  • Notes: Show how pits can be crossed if they have a plank of wood, but they can only cross one pit with it. Then show them that with a grappling hook, they can cross as many pits as they want without using any planks of wood.
Level 11
  • Obstacles: Levers, Gates, etc...
  • Objects: N/A
  • Notes: Demonstrate how levers and torches can be used in single, in multiples, or in particular combination in order to trigger events.
Level 12
  • Obstacles: Pressure Plates
  • Objects: N/A
  • Notes: Show the player how pressure plates work, how removing items from them will trigger events.
Level 13
  • Obstacles: Water
  • Objects: Plank, Swimsuit
  • Notes: Show how planks can also be used to cross water, but a swimsuit will allow you to cross as much water as you need without any planks.
Level 14
  • Obstacles: Portals
  • Objects: Portal Keys
  • Notes: Introduce the player to portals, show how they can be turned on and off with levers, and how colored portals require a colored portal key to activate.
Level 15
  • Obstacles: Flames
  • Objects: Water Bottles, Fire Suit
  • Notes: Show the player how bottles of water can be used to douse flames, or how flames can be moved through freely with a fire suit. /li>
Level 16
  • Obstacles: Pedestals
  • Objects: Powder
  • Notes: Require that the player find a bag of powder in order to reveal the contest of pedestals. (Hidden Gems should work for this, actually.)
Level 17
  • Obstacles: Gem Slots
  • Objects: Gems
  • Notes: Show the player how finding the gems and inserting them into slots can activate triggers.
Level 18
  • Obstacles: Swivel Arrows
  • Objects: N/A
  • Notes: Show the player how an arrow can be activated with a trigger, turning it into a swivel arrow that can be rotated to reveal more secret passages. Require that the player do this to complete the level. (Cave of the Sun Stone might work for this.)
Level 19
  • Obstacles: Number Walls
  • Objects: N/A
  • Notes: Require the player to complete a series of number walls in order to finish the level.
Level 20
  • Obstacles: Mirrors, Light Sources, Light Walls
  • Objects: N/A
  • Notes: Demonstrate to the player how mirrors, light sources and light walls work.
Level 21
  • Obstacles: Secret Passages or Hidden Items
  • Objects: All-seeing Eye
  • Notes: Show the player how the all-seeing eye will reveal all items on the map.
COOL
Haven't read it all yet but I picked out one mistake that confused me for a sec.

"Level 111"
I've already made the first 10, just need to send them
Cool, I'll strike them out then.
This will be really useful, Im stumped with the Hidden Pressure plates.

Presure Plate (Gold on top)-
Tag: PP1
Ref: TW1

Trick Wall -
Tag: TW1
Triggers: 1

Nothing, I had a great level going too.. well I liked it =(
The thing to note here is in my description of Trick Walls:

"Trick walls can be toggled back and forth between walls and floors as long as they are hidden from the player's view."

Trick Walls are intended to change the path of the level without the player's knowledge. So, for example, if the player takes a treasure early on, triggering a pressure plate that toggles a trick floor somewhere in the level and blocking access to treasure later on. If the player wants to get 100% of the treasure they need to hold off on getting the treasure on the pressure plate until after they've acquired the other treasures.

If you just want a wall that opens up when you activate the pressure plate, use a Secret Wall.