I made this for a friend quite some time ago, and figured I had lost it when my computer died. Luckily enough, I had emailed it to him and I was able to recover it. Have a look, and see what you think.
Danny Roe's Modular Spell System
Like it? Yay me.
Don't like? Nay me and tell me all my faults. </3
![]() May 6 2009, 2:10 pm
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Neat method. Wish I had thought of that before I began Stick World 2... my spells code is a big delicious pile of spaghetti.
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You should make use of datums, or if you wanted to you could define all of these into one list like I've done below. This will make adding and removing spells alot easier without manually defining all of those variables.
mob Not entirely sure if DM tags work in comments by the way... lol EDIT... I guess it won't work and it won't allow indentation. So I'll add @ signs to depict indentation. |
Thanks guys, and Ken, I was intending to add a method of players making their own "Custom" spells. Your example is a very neat way of doing so, thanks.
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