[V1.3]
- Tutorial
- Pause
- Unit Pixel Offsets
- [BALANCE]
- Cost System
- Ammo System
- Lv3 Units
- New Maps
- Rebalance
- [AI]
- Consider opponents towers
- Possibly path sides.
- As aliens, in attack mode, the initial attack funds were 0 until you clicked the attack button. (Foomer)
- The first time you clicked on the tower selection sections the default stats were all "99". (Foomer)
- Add a Reboot Button/Command in single player and for hosts. (Foomer)
- Remove "The SFX Volume: ## and Music Volume: ## messages" (Foomer)
- Remove "Gah! I have nowhere to place a tower!" (Foomer)
- Bombard Exploit - http://www.byond.com/members/Efencea/forum?id=8#8 (Foomer)
- When the bombard towers left craters, they were on a higher layer than the unit shadows, so that the shadows go underneath the craters. (Foomer)
- Lower relative volume on shrill robot deaths. (ACWraith)
- Full length music that loops well. (Android Data)
- Anchor all the GUI elements. (Ganing)
What you see there is what you get in the next release. Hopefully, enough recruits will prove helpful in coming up with a nice balance, especially so, what with new units and new gameplay mechanisms in place.
As of now none of this is implemented. A bunch of them are minor things that shouldn't take too long, including tower costs and ammunition, and most of the later items above. That and some items, Lv3 units, and full length music are for sound and art respectively.
Questions and comments are welcome as usual. If you've reported something and I missed it be sure to comment and let me know!