ID:65494
 
This issue has been marked as a duplicate of id:92237
Applies to:Dream Seeker
BYOND Version:435.1011
Operating System:Windows Vista Home Basic
Web Browser:Firefox 3.0.6
Status: Duplicate

This issue has been marked as a duplicate of id:92237
Descriptive Problem Summary:
This may be more of a feature request than a bug report but:
MouseExited() doesn't get called when exiting onto a different interface window.
http://www.angelfire.com/hero/straygames/ByondBugs/ MouseExited.png
The info window should open on MouseEntered() and close on MouseExited(), however, MouseExited() doesn't get called if you move the mouse over the info window; which then allows you to move the mouse freely through other windows/elements (as long as you don't cross a grid or map)

Numbered Steps to Reproduce Problem:
I'll make a demo if you need one o.O
A demo for this would help since I'm not sure I understand the problem fully. You may also want to retest because I discovered in 440 that some mouse commands were not executing when they should; if there is a bug it may well be fixed in 442.

If you do still have an issue please post the demo and I'll take a look.
http://www.angelfire.com/hero/straygames/ByondBugs/ Sovereign.zip

- Click the Party button in the bottom left
- Click your troop's icon in the popup
- Mouse over any of the equipments
- Move the mouse onto the description window (should trigger mouse exited, but doesn't)
- From there you can move the mouse over any interface area except a grid or map (as far as I know) without triggering the mouse exited
I'm still not 100% sure I follow the issue because I was hoping to have an interface file I could look at and some code instead of just a .dmb and .rsc, but if I follow you right then you're expecting the info window to pop open upon mousing over the info button. I didn't see that happen when I tried the demo, but beyond that nothing seemed to be fundamentally wrong with the interface.

I believe this does fall under a feature request then because at this time not all controls fully support all the mouse procs. Greater mouse control across the board is on our list of future features.

If I have interpreted this correctly, please let me know and I can close the report. Otherwise if it's something else, I think I'll need some clarification and maybe a demo with code for me to test.
Lummox JR wrote:
I'm still not 100% sure I follow the issue because I was hoping to have an interface file I could look at and some code instead of just a .dmb and .rsc

lol you don't have a backwards engineering system for these things?

but if I follow you right then you're expecting the info window to pop open upon mousing over the info button. I didn't see that happen when I tried the demo, but beyond that nothing seemed to be fundamentally wrong with the interface.

(What info button?)
I'm expecting MouseExited() to be ran when I mouse exit something onto an interface control or blank interface area, which it is not.
http://www.angelfire.com/hero/straygames/ByondBugs/MoEx2.png
Assuming the mouse is that white thing, you can move it along that red path without MouseExited() ever being called, until you reach that blue dot.
Okay, then that confirms this is really just a missing feature, not a bug. I'll close the report. Thanks.
Assuming you're still claiming this isn't a bug, can the report somehow be ported over to the feature request section? or should I just re-post it?