Descriptive Problem Summary:
This may be more of a feature request than a bug report but:
MouseExited() doesn't get called when exiting onto a different interface window.
http://www.angelfire.com/hero/straygames/ByondBugs/ MouseExited.png
The info window should open on MouseEntered() and close on MouseExited(), however, MouseExited() doesn't get called if you move the mouse over the info window; which then allows you to move the mouse freely through other windows/elements (as long as you don't cross a grid or map)
Numbered Steps to Reproduce Problem:
I'll make a demo if you need one o.O
ID:65494
Apr 22 2009, 5:56 pm
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http://www.angelfire.com/hero/straygames/ByondBugs/ Sovereign.zip
- Click the Party button in the bottom left - Click your troop's icon in the popup - Mouse over any of the equipments - Move the mouse onto the description window (should trigger mouse exited, but doesn't) - From there you can move the mouse over any interface area except a grid or map (as far as I know) without triggering the mouse exited |
I'm still not 100% sure I follow the issue because I was hoping to have an interface file I could look at and some code instead of just a .dmb and .rsc, but if I follow you right then you're expecting the info window to pop open upon mousing over the info button. I didn't see that happen when I tried the demo, but beyond that nothing seemed to be fundamentally wrong with the interface.
I believe this does fall under a feature request then because at this time not all controls fully support all the mouse procs. Greater mouse control across the board is on our list of future features. If I have interpreted this correctly, please let me know and I can close the report. Otherwise if it's something else, I think I'll need some clarification and maybe a demo with code for me to test. |
Lummox JR wrote:
I'm still not 100% sure I follow the issue because I was hoping to have an interface file I could look at and some code instead of just a .dmb and .rsc lol you don't have a backwards engineering system for these things? but if I follow you right then you're expecting the info window to pop open upon mousing over the info button. I didn't see that happen when I tried the demo, but beyond that nothing seemed to be fundamentally wrong with the interface. (What info button?) I'm expecting MouseExited() to be ran when I mouse exit something onto an interface control or blank interface area, which it is not. http://www.angelfire.com/hero/straygames/ByondBugs/MoEx2.png Assuming the mouse is that white thing, you can move it along that red path without MouseExited() ever being called, until you reach that blue dot. |
Okay, then that confirms this is really just a missing feature, not a bug. I'll close the report. Thanks.
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If you do still have an issue please post the demo and I'll take a look.