May 2 2014, 7:57 am
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From -50 to -65... No not repair, Its strengthening weapon with a chance of complete breaking
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In response to Turas
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Turas wrote:
From -50 to -65... No not repair, Its strengthening weapon with a chance of complete breaking I don't see sharpening a weapon as a means of making it stronger as the weapon should be sharp from the beginning and dulls with use. Thus, sharpening it would only bring it to the former glory and why I see it as a repair. The only way I would do that is if I made it so as a weapon gets damaged it lowers the strength. Then sharpening would bring back the original damage but not restore the durability. As for the morality, I will have to look into that since, if anything, missions should raise the morality but I am not certain if that is even in yet. You can, however, lower your morality by looting a dead drop bag that isn't your own. <-offhand guess |
Not really i'm looting someone else drop bags cuz there's no ppl, and i've got anything i need so... I don't know how it did made my morality low, i didn't know its even possible. But the facts say so, i had -50 morality(I have my status tab opened all the time, unless i need to craft something) I've completed a mission and got... -65 So...
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In response to Turas
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Do you know what mission it was?
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You run out of hunger super fast.. I've never seen someone die of hunger in less than 5 minutes in any game. It kind of messes up the exploration, instead of discovering new things I'm just opening up shelf #20 and hoping to get a soda. And attacking isn't explained, but I can probably figure it out. Besides that, add more detail to the map and this looks promising. You die way too fast.. Like.. Before even understanding the game you die. It gives off a more "I'm just trying to make it hard to make it hard" rather than a hardcore game feeling because of the depletion rate of hunger and health. Zombies don't even kill me, I kill myself half the time lol. But overall, as stated before, this has great potential and add more detail to the map.
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In response to Lendgens
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Everything you mentioned has been explained before.
http://www.byond.com/forum/?post=1500210 Also note that this is beta. |
In response to Inffliction
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purrfect suggestions
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In response to Inffliction
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Let me start by saying, yes the game is still in dev. Aside from that, most of what you have covered has been addressed but I shall cover what you did so you don't have to find it (couple different locations)
-speed can be upgraded -hunger is lost much faster when you sprint, forcing you to only sprint when necessary -hunger while sprinting can also be reduced by upgrading -as for zombie ai, players at their slowest are still faster than a zombie. and yes, i have looked into better handling on when a zombie may detect a player but having this "sound" process would kill processing power exponentially as more people join as it would be running the check process for every tick of movement. My honest opinion on that subject is that it is completely unnecessary for what I am going for. -you do bring up a great point about indicating a hit. originally I intended on there being a blood splatter overlay on the zombie but I now realize that it would be best to have splatter show on the ground (expect this soon) -as for infection, game over. That is what I intended from the start. If you upgrade your healing ability you can stop the infection from progressing but the only cure will be death. -bloated zombies. they wear redish-brown shirts and have a cracked open patchy head, this is noted elsewhere. it is not a good idea to use melee combat to kill them. -as for looting, you click on a container once. you don't have to right click or double click, it is pretty basic. Hope this helps, I recommend that you look at the 101 post that I had created and I expect to have an update shortly ( including splatter on hits, can thank yourself for that idea) |
Hey Inffliction, i've been playing this game some like... 3-4 days..? Maxed out all of skillz... Backpack... Lots of ranged weapons... And i have to say its not really hard to develop.
1. There's a real difference between exploding zombie and walker, its just damn hard to notice it at the night, at the day its really clear, but their respawn chance is smaller. 2. Zombies aren't following you forever, if you will get really far they will just despawn. 3. If you want to dodge exploding zombies at night, run to the safe house, if you're in it 5 secs and they will despawn as no aggro is made. 4. If i know right... one npc is selling soda for 10 bucks, while it regenerates 20 hunger, if you're making real money, then its really cheap. And by real money i mean, 2000 buckz till night, its not that hard even for newbie if he knowz how the melee fight work. 5. Some containers are really rare, as gun case, ammo box etc. you have to explore the map to find one, but its not worthy if you haven't got a niceh stamina level. 6. Try to make some bucks first, stay close to the safe house, best place is between road stop and that supermarket, few but regular zombie spawn n really close to safe house. 7. About infection, there's no shiz, Bitten = Done. Even if you have healing skill 5, when you have i think.. 30-50% You're done for. 8. Do not run at start or like crazy cause its eating up hunger like hell. 9. This game is beta, you can't except perfection from the start, it has potential which is being developed by haloween. 10. Well i can pretty well see which zombie is blower n regular at night, its not really accurate to be honest but if you don't fell like, buy some soda and wait up the night in safe house, never travel at night alone or you will die. |
Btw, i didn't check how much cash register gives money, but i think taking out materials from crowbar to make 2-3 homemade machete which is really murderous is better when i can get up to 1000$ for two. Btw trash scraping is very useful, if you haven't check resources tab. Exploding if not infection then a really highly dmg, which may put you into dangerous state, 10 hp left etc. Thats a choice.
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In response to Inffliction
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I have been hoping for a while to get the tutorial in and I will be doing my best to get that done. Like you said this should really help inform new players how to go about the game without dying all the time.
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Inffliction, i haven't write this only because you seemed to me as a complainer, if you may find it useful, then why won't you try it out?
Without a tutorial, this game is really hard to begin with. I think that even with one, combat system is not that piece of cake, cause i've seen how new players react to it, they're hitting a zombie and standing here waiting for a bite... If you'd write on tutorial at melee you have to Hit n Run, many ppl may mistook it and they will use up sprint which uses hunger really... well... you know... And about your suggestion, the delay about bloating zombies is a pretty bad idea, without bloating zombies this game would be really easy. If you get used to melee fight, then you're praying that you wouldn't find bloater, he's like a mini-boss :d |
Well, one time the bloater explosion have missed me, i don't know really about the details i wonder how it happend, but it as you said, i turned on sprint and avoid it. Still the fastest way is point n shoot.
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