Added XBOX 360 controller support, making this the first game to support the controller on BYOND. The game takes advantage of the R_Controller library which will be available to use in developing games for a small fee soon.
If you experience strange things with your XBOX controller, you may wish to ensure that the proper drivers are installed, as well as any Microsoft updates related to XBOX 360 controllers. Making sure you have an up to date version of direct X couldn't hurt anything either.
If your player pulls to one direction (if say, you have a cheap Mad Catz controller like me), then you will have to calibrate the controller via your control panel. In Vista it's Control Panel -> Hardware and Sound -> Game Controllers -> Properties -> Settings -> Calibrate.
Controls:
X = Reload
Y = Change Weapon
A = Get Item
Right Trigger = Shoot
Press Left Control Stick Until It Clicks = Run
Left Trigger = Punch (bugged and inoperable)
Left Bumper = Kick (bugged and inoperable)
Todo:
1.) Map the DPAD to existing abilities on the HUD.
2.) Add the ability to adjust the sensitivity of the controller.
Added 4.0 Skin and exported the interface from the HUD to the skin it self. (This was a LOT of work).
Enjoy!
Updated 6/7/07
Added soundeffects to barrels and crates, fixed a ton of bugs, and added a much easier to use chat system. This game seems well on its way to entering a beta stage soon.
If the download link doesn't work, get it at my members page: http://members.byond.com/Rockinawsome
How To Play
Every class has a special that can be double clicked on the player's screen.
There is now a 'set and forget' mode which allows an admin to host and not be present while dream seeker is running. The maps and modes selected by the administrator are placed in a list, and cycle continuously unless all maps are removed. In addition, there is also a means to skip the map under game options.
The Admin clicks the 'Map' command to select a map to play on and the mode to be played.
Keys (shortcuts):
Press the spacebar to shoot.
Press 'R' to run.
Press 'F' to reload.
Press 'S' to say.
Press 'E' to equip. This will cycle your weapons.
Press 'U' to unequip.
Press 'Q' to quit (you will be prompted to make sure).
Press 'G' to "get" an item once you are standing over the object.
Press the num keys with numlock off to move diagonally.
To use a weapon it must first be equipped by right clicking it and clicking equip, or by pressing the 'E' button if one weapon is in your inventory.
Bows must be strung by double clicking the Bow itself or the charger on the screen.
Weapons
Bow of the Hawk:
A sort of sniper bow. Long time to load, but delivers quite the kick.
Bow of the Badger:
Doesn't hit hard but fires quickly.
Bow of the Bear:
A midway bow between the Badger and the Hawk.
Dynomite:
Blows up stuff. Kills stuff. You can chuck it and it becomes like a grenade, or drop it, then light it and run away.
Winchester:
Repeating Rifle, one of the first of its kind. 5 shots made it a deadly weapon.
Gatling Gun:
First machine guns. Click Aim to aim them, Aim to stop aiming.
Peace Maker:
Classic 6-shooter. 45 caliber, puts a nice dent into what you're aiming at.
Carbine Rifle:
This was the kind of rifle which took a while to load. Despite this, it has quite a kick.
Twin Revolvers:
Any showman would want a pair of these. They make quick work of multiple opponents.
Abilities
Wrangler:
Cows-can be used to stampede your enemy.
Soldier:
Trenches-can be used to block projectiles.
They have a 50/50 chance. Better equiped than other classes. They can run longer than other Cowboys.
Engineer:
Can repair objects and deploy a Gatling gun, or throw a stick of dynomite.
Scout:
A marksman or sniper class for the indians:
He can fire a "super arrow" every few seconds. This arrow is almost always an instant kill.
Warrior:
A master of melee:
He can Spin, wield a tomahawk, parry other melee attacks, and for a finishing move - scalp his opponent.
Medicine Man:
One who is in constant harmony with nature and the spiritual connection of the land:
Currently, he can summon up a Pheonix. This Pheonix leaves a trail of fire in its wake and a swath of devestation.
If you find a bug, and I'm sure you will. Report it in the forums of this game.