ID:647644
 
(See the best response by Spunky_Girl.)
When i trying to login, it's don't make any problem but when i do (every time i save) it's says :
runtime error: Failed to write variable V to savefile players/ZeroDay.sav. The value being written was /list (/list).
proc name: SaveK (/mob/proc/SaveK)
usr: the asdfdsa (/mob)
src: the asdfdsa (/mob)
call stack:
the asdfdsa (/mob): SaveK()
the asdfdsa (/mob): AutoSave()
the asdfdsa (/mob): LoadPlayer()
the asdfdsa (/mob): Login()

Save Code :
mob/var/list
V
mob
proc
AutoSave()
if(src.cansave)
src.SaveK()
spawn(24)
src.AutoSave()
mob
proc
SaveK()
if(src.cansave)
var/savefile/F = new("players/[src.key].sav")
src.V = src.verbs
src.xco = src.x
src.yco = src.y
src.zco = src.z
Write(F)

i think the problem is with the vars, but i can't figure how to fix it .
Best response
You should never call Write() directly. Use the >> and << operators for saving and loading. You can look at my Foundation library's saving system as an example.
Why it is recommendable to call Write() directly?
it's with list, i coded it 2 years ago and then i decided to upload the game again to the net, but i trying to add new jutsus idk why it's won't work..
That code is from a WOTS rip. I would advise against using it.
In response to Koxmok
It is NOT recommendable to call write directly, and Garthor could explain it better than I could. Let's see if I can find his post...