mob
Wondering_Seed_Salesman
icon = 'NPCs.dmi'
icon_state = "Salesman"
name = "{NPC}Traveling Seed Salesman"
verb
Talk()
set category = "NPC's"
set src in oview(2)
switch(input("Would you like to trade some gold for seeds?", text) in list ("Yes","No"))
if("Yes")
if(usr.gold >= 50)
usr << "Alrighty, it was nice doing business with you!"
usr << "Come back anytime, okay?"
usr.gotseeds += 5
if(usr.gold <= 49)
usr << "Sorry buddy, Standard price is 50 gold, go kill some wolves or something"
else
return
Problem description:
I need to get this guy to walk back and forth in a straight line.
I don't want him to walk around the map randomly, just up and down the road.
I have tried making different procs to try to get things to move in a straight line, but I can't get them to actually move. Could anyone please help me out?
NORTH
SOUTH
WEST
EAST etc
Create a type of path finding procedure.
Search the resources or forums.