
My interest in BYOND is based upon the enjoyment I get out of actually creating games; as in the process of conceptualizing, coding, and seeing it all come together. To me the "work" of creating a BYOND game is almost a game in and of itself. Some people like logic puzzles like Crosswords or Sudoku... I like coding.
I work on BYOND projects knowing that if I finish them, I'll have the added bonus of seeing other people enjoy my work. Releasing a finished game is always my goal; but it is not an ultimatum. In other words, the enjoyment I get out of creating a game is not contingent upon that game's release. Therefore, I do not consider my previous "incomplete" projects to be failures, nor do I look back on them and regret my decision to stop working on them.
It would have been a blast to play Dragon Warrior Online 2.0, but I had a heck of a lot more fun staying off of my computer and enjoying my freshman and sophomore years of college. Finishing Acheron's Awakening would have been quite an achievement; but getting engaged and jumping into my screenwriting career was much more important.

The bottom line is that I think anyone who is actually serious about game development -- anyone who wants to actually achieve something with it -- should avoid BYOND like the plague. BYOND is not a stepping stone.. It's blast to make and play BYOND games, but you are never going to create a game and "make it" using BYOND. Because I have no interest in becoming a "real" game developer, BYOND suits me just fine. This is why I can work on a game like Acheron's Awakening and leave it unfinished without losing sleep over it.
Now my focus is on NEStalgia, and on all the enjoyment I am getting out of seeing that project come together. My hope is that I will be able to share it with all of you in the near future.
People can come to BYOND and make games just for fun without the intention of moving on with that career, sure, but that's not all-inclusive. It's entirely possible to use BYOND as a friendly, easy to use front for learning about programming and important aspects of game design, from which you can shed the handicaps provided by BYOND's system and move on to greater things. To say otherwise is kind of silly- it's like insisting that if you wear Adidas you can never really become a professional athlete, because that's what Nikes are for.