LetterBox by Hiro TDK
LetterBox, originally, was was tech demo to prove the feasibility of a multi-player jigsaw puzzle game on BYOND, that objects could be moved simultaneously across multiple players' screens. The reason I picked letters for the objects is because I had recently played with some fridge magnets at my fiancee's parent's place. Granted, the magnets that I played with were Hebrew characters, but the idea was there.
Once I had the tech demo running, I put a link in The Saloon so that my fellow Chatters could test it with me. The tests showed that it worked far beyond my expectations. I was even able to use a dummy mouse to show where everyone's mouse was on the screen. After testing, the Chatters convinced me to work out the kinks and give it a hub. So, I did.
It's been almost a year now, about ten months, and two days ago, I finally picked up the project again, after having completely rewritten the libraries behind the project. I picked up the old project, dumped it, and started from scratch. And the new version is much more polished now.
The update to LetterBox brings quite a few things:
- Better mouse positions updates
- Names attached to each player's mouse
- A completely new layering system for letters
- Introductory credits
- Title screen layered directly over the game (Shown Above)
Upcoming updates:
- Chat and players sidebar
- Lowercase letters, numbers, symbols, and shapes
- Manually adding and removing objects from the screen
- Shuffling pieces
So, pick it up, play it, host it, play it with friends. Enjoy.
ID:639646
Apr 7 2012, 3:32 am (Edited on Apr 7 2012, 10:55 am)
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