One of them is a Platformer-style RPG with 2D graphics and has heavy character customization and various "sets" of weapons (including types of weapons). No magic, but there might be teleportation functions to go from area to area (that you have been to). No leveling, though.
The other idea is a battling game with (at least) 5 kinds of elemental summons. It will have a Rock-Scissors-Paper-Lizard-Spock type of weakness/advantage system between the summons. For example: Fire consumes air and wood but is put out by earth and water.
The graphics will be vastly different between the two, but if all goes well... :3
Aside from the general ideas I have posted, I have a lot of sketches and notes I have made on both things. Zip on levels and areas, but a lot on the characters and gameplay.
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