Problem description:
I have been sitting here for some time now, what im trying to achieve is making Ai not attack the same village members, i'v done various things, such as
if(M.Village.Name==src.Village.Name)return
if(!M.Village.Name==src.Village.Name)//continues proc
if(M.Village.Name!=src.Village.Name)//continues proc
I have a mist ninja, and a leaf ninja in the spawn area, both having villages set to their retrospective villages, and my village to leaf as-well for testing purposes.
Now I have had it where either both attack or both don't attack. I have even added the same to any proc that leads to the enemy attacking, but no matter what I do they either both attack or don't.
What I am thinking of next is overriding bump, but I am unsure whether that will solve my problem hence I am here.
Any help would be greatly appreciated.