- Link Fixed. Now placed at the bottom of the page.
- Deadron's Texthandling is required.
++ UPDATE (Oct 17th, 2007) ++
I have decided to upload the source of this dismal project to the masses. ;) This project has served me well for years. Why do I upload the WHOLE source you ask? No, I do not want to start another Zeta.
However, I want players to learn from my code, and from my horrible upon horrible mistakes. Looking back at this project now I can see where I went wrong. This project does have many nice features though which you dont see in many (if any) projects at all.
Project Includes:
[+] Full Project files needed to run the game (text game)
[+] Customized text-based help system (text)
[+] In-depth/complex/dynamic Score system (text)
[+] In-depth/complex/dynamic Who list (text)
[+] A Full variety of MUD Socials. Completely interactive!
[+] Tweaked battle system which encourage players to play ALOT and fight each other to get stronger (See Note 2)
[+] Dynamic world system (uses Map file)
[+] Randomized Kill bonuses for added fun!
[+] Special IMM commands which provide trivia, punishment, special effects (text), and much much more! (aKa SupaMuffin)
[+] Hidden areas and Imm-only areas (for some peace and quiet)
[+] A WIDE variety of imm commands.
Features Include:
[+] Fully indepth in-game calendar system which is easily tweakable.
[+] Global Bonuses (global counter, if it hits 5000, an randomized EXP modifier lights up) (EASILY CUSTOMIZABLE)
[+] Fully indepth in-game calendar system which is easily tweakable.
[+] Custom Login Script created from scratch. (needs a bit of tweaking) (adds possibility of dynamic input/outputs through text while in-game)
[+] 10 Races (includes custom ones)
[+] Transformations/Skills are in. PVP is in.
[+] Powerlevels can go beyond 100mil (high for this game). After 8mil you need to collect something called 'Battle Experience' from killing players to be able to continue raising your powerlevel.
[+] Gravity Training is in. (just needs tweaking due to previous macro usage/abuse - easily fixed now with the new byond version out)
[+] Custom Gravity
[+] Easy 'Pcolor' edit. say &Rhi will display hi
[+] A Fully functioning dynamic Copyover Script. (You can update on the go and nobody will be kicked off the game! - except for those in the middle of creating character .. you can check to see who is logging in/creating though)
[+] Idling Off.
[+] and MUCH MORE!
Things to Add/Edit:
[+] Changing from MAP to lists/vnums. it'll make your life so much easier and you'll have less lag. Note: by doing this, you will lose the current existing world. :(
[+] Adding a Parser is probably also one of your bigger concerns. By doing that would mean rerouting all of your commands through it, but it would be worth it. I made it easier by putting all command names in one DM file (verbs.dm).
[+] Though the battle system is pretty stable, its still poorly coded by myself from years ago. It had many loopholes and flaws, as does most of this game. :(
[+] You may change the name of the game in any way possible... ONLY if you include my name in the credits on title. not hidden somewhere in a helpfile. I prefer a nice, 'Powered by Kestal' at the bottom of the intro screen, myself ;)
[+] the directory, "Copy of Players" is a list of all the players that were on the game after I pwiped. They may not be the most up-to-date, but still gives you an idea of how popular the game was.
[+] Helpfiles can be modified in the 'Helpfiles' directory.
[+] The 'System' directory holds the Message of the Day, the commands file (list of commands - manually update these as you see fit), and the intro screen.
[+] The 'updates' directory is self explanitory, it holds the updates file which players can see when they type 'updates'.
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If your new to the concepts of MUDS, **PLEASE**, I *BEG* you; when you enter the game for the first time (after creating a character) and realize there are NO PICTURES... TYPE Help info. Then Help info2, help info3, help info4, help info5. and when your done, type FAQ.
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This game brought so many memories to me. May it do the same to you! or give you a headache and a good chuckle, whichever comes first ;)
Please Note: The game version was 1.299 when I decided to finally close it down. This version became largely unstable as I not only tried to port it to Telnet, but tried to create a version of OLC. I decided to put this copy up because it was atleast one of the more stable and 'plug and play' versions I had. ENJOY!
Note1: To give yourself admin, look in Immortal Star.dm. Create an account on the game first, then just change "Admin" to your CHARACTER name.
Note2: Battle Experience is earned by chance when fighting someone who is above you or about your level. When you gain BE from someone, they lose BE (a % chance). If developing this game further, I STRONGLY suggest creating bigger areas.
This game reaches about4MB. That means that its 4mb of coding (seeing as its a text-only game). Thats alot... -_-;; you have fun with that thought when you try figuring out what the heck I was on when I created half of it and how it could possibly be as stable as it is. :)
I think that is all the information I could remember, its 4am right now.. sleep deprivation is kicking in. IF you do need any help figuring anything out, or where anything is, feel free to e-mail me to [email protected]. do NOT add me to MSN messenger, as I only use that account for e-mail purposes only. :) Thank you :)
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Download File: Dragonball Z Saiya-jin Academy
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