Features
- Pixel movement
- Fluid camera movement
- Mouse down pixel recognition
- Custom Bounding Boxes
Controls
- Arrow Keys - Move
- Left Click - Draw
- Right Click - Erase
ID:59428
Dec 19 2008, 10:00 pm
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Cave Dwellers is an online game centered on escaping a series of caves while placing faith in your Guide and dodging traps. The Guide will draw one or more lines with the mouse in which the Dwellers can walk on in an attempt to reach the hole.
Features
Controls
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Neblim wrote:
I am on a laptop, so I customize my Macros for movement. You should disable .northwest and .northeast (or any other possible movement), it does not call any gravity procs so I can travel in midair doing without falling until I start moving again. Ah, the diagonal movement was a silly mistake on my end. The worst problem about this is that if you use it enough, it WILL screw up the camera movement horrendously. This sounds like a Byond bug but I'm not sure. It's a problem on the game's end. As you move diagonally, the camera will not adjust, pixel-wise. Thus, when you start moving left and right, the camera will become 'screwy'. Thanks for the report. This demonstration uses the pixel movement library I created back in 2008. There are a plethora of problems with the macro movement along with the collision. If I get a chance, I'll implement the '2010 version' of my library. |
Ah, ok. Just glad it's not a Byond issue.
Btw, I found another issue (very minor), you can still move to the right (but without a movement state) if you hold down .east and then start holding down .west at the same time. It looks a bit awkward. ;) |
Neblim wrote:
Btw, I found another issue (very minor), you can still move to the right (but without a movement state) if you hold down .east and then start holding down .west at the same time. It looks a bit awkward. ;) The demonstration is severely broken and this is yet another problem that makes this project embarrassing to look at. I will have some free time tomorrow, if I can remember, I will update this demonstration. |
Kevin208 wrote:
Great game but its soo hard to play Thanks! On a decent server, the game is moderately fast. If you have an average computer, such as myself, the game becomes more difficult due to the mouse procedures and near pixel-by-pixel movement being called. |
In response to Stylishninja
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Stylishninja wrote:
man i loved this game! Thanks. I was working on a sequel (basically a remake that was faster), but I lost it when my laptop died. |
The worst problem about this is that if you use it enough, it WILL screw up the camera movement horrendously. This sounds like a Byond bug but I'm not sure.