http://www.byond.com/members/TheMagicMan/files/nzmap.png
STILL WORKING ON IT.
Probably put 15-20 hours work into it so far.
Fun figures on it so far...
There is exactly 38 different guns on the map.
There is a total of 101 guns on the entire map (once the full map is finished, I am aiming for no more than 120 guns).
Of all these guns, 36 of them are pistols, 26 of them revolvers, 13 of them shotguns, 11 of them rifles, 4 sniper rifles, 3 assault rifles, 3 machineguns and 5 submachine guns.
There is a total of about 2700 bullets so far (not entirely finished, also slightly random)
There is 32 types of melee weapon on the map.
Currently there is 117 melee weapons on the map, excluding make shift weapons (breaking a chair will provide you with a wooden leg for example). This number however is drastically low as I have yet to add any major sources for melee weapons (sports shops, DIY stores and so on).
There is 574 pieces of food on the map (again not entirely done). Which would provide a total nurishment value of 10,992, which translates into lasting a single person 219 days and 18 hours.
There is 115 first aid items so far (again not nearly finished). However, these have a total of 843 uses (most can be used multiple times, bandaids have very minor healing attributed, but a box of them contains like 16 bandaids).
There is 38 misc tools in the game (again, not worked on these much), such as light sources, radios, binoculars and so on.
All these items weigh a total of 793.17Kg. The most a player will ever be able to carry is 56Kg.
There is also 3420 objects on the map so far that can be used as potential barricades. Again, this is another number that is drastically low.
The map has...
1 (unfinished) Mall
1 School
1 Police station
1 Doctors building
2 Apartment blocks*
1 Office block*
1 Church
1 Grocers*
7 Convinience stores
1 Pharmacy*
6 Gun shops
4 Restaurants
1 Hair Salon*
1 Clothes shop*
1 Antique Shop
1 Sporting Goods shop*
1 Mechanics/car workshop
1 Survival shop*
1 Electronics store*
(There will be more types of buildings marked with a star when the map is finished)
The zombie AI is smart enough to travel to any location currently on the map and kill a player within 4 minutes at day time, and within 2 minutes at night time. (There is an average of about 70 zombies per player at daytime, and 400+ per player at night time, capped currently at 2000 zombies)
This however does not include the use of barricades as extra defence, or players actively fighting back against zombies.
The game is currently going to be based on that single map, and it will only ever reset when certain conditions are met.
Which currently include all food on the map being used up (makes any long term survival impossible), 90% of barricades being destroyed (again makes survival too difficult) or 90% of all ammo/melee weapons being used/destroyed (suvival is not an option when you are forced into fisticuffs with zombies).
Hoping to get the map finished, and the game ready to play by the end of next week.
ID:55898
Mar 27 2009, 2:44 pm
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Mar 31 2009, 8:09 am
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I think the server should also be rebooted after a certain time with nobody on the map. This way the next people who log in will have a fresh start.
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